Schedule 1: All Property and Real Estate Details

Image Credit: TVGS, Schedule I

Note: This guide covers content from Schedule 1, a satirical video game set in a fictional world. All items, recipes, and references are entirely made up and exist only in the game. Please don’t try any of this in real life!


In Schedule 1, your base of operations is super important. There are five properties total. Two of them are dirt cheap. The other three come from Ray’s Realty and cost way more, but also make you look like you sorta know what you’re doing.

Let’s break down every property, what they cost, and which ones are worth the headache.

Motel

Price: $75 (Cash)
Loading Bays: 0
Employee Limit: 0
Location: Your sad little intro to crime

This is where your journey begins. A single room in a rundown motel with carpet that’s been sticky since 1994. You get a bed, a shelf, and a dream. No loading bays, no employees, no space. Just you, your starter setup, and the hum of regret.

Best for: Learning the ropes and finding out what not to do.

Apartment Sweatshop

Price: $800 (Cash)
Loading Bays: 0
Employee Limit: 1
Location: Upstairs from the Chinese restaurant

Congratulations, you’ve moved up—to a sweaty little firetrap with exposed wires and one lonely employee slot. There’s still no loading bay, but you do get more room to set up product stations. And you’re downtown now, which feels like progress even if the building might collapse if you cough too hard.

Best for: Your first actual operation, even if it still smells like someone else's food.

Bungalow

Price: $6,000 (Online Balance)
Loading Bays: 1
Employee Limit: 5
Location: Suburbs, not far from the Motel

This is the first “real” property. It’s a cute little house with a patio, a loading dock on the front lawn, and just enough space to fake normalcy. The L-shaped layout gives you some room to plan things out, and 5 employees is enough to stop doing everything yourself.

Best for: Players ready to scale up but still on a tight budget.

The Barn

Price: $25,000 (Online Balance)
Loading Bays: 2
Employee Limit: 10
Location: Out in the sticks

Now we’re talking. This is a huge space with a classic rural “nothing-to-see-here” vibe. It’s got an upper level, a bottom level, and enough floor space for a real crew. Double loading bays speed up deliveries, and the full 10-employee cap makes this a solid mid-to-late game base.

Best for: Scaling operations, storing way too much inventory, and hiding from the world.

The Docks Warehouse

Price: $50,000 (Online Balance)
Loading Bays: 2
Employee Limit: 10
Location: Industrial zone by the water

This is the big one. The Warehouse screams “I’m in business.” It’s spacious, secure, and designed for high-volume work. Same employee and loading bay cap as the Barn, but the layout feels cleaner and more efficient. You’ll want some automation by now, especially since there’s no sink.

Best for: Endgame operations with serious output and no time for mess-ups.

Final Blurb

Every property in Schedule 1 is a reflection of your success, or lack of it. Start in the Motel. Make mistakes in the Sweatshop. Grow in the Bungalow. Thrive in the Barn. Then take over the world from the Warehouse. Just remember: bigger doesn’t mean better—unless you’ve got the crew, gear, and bank to back it up.

Otherwise, enjoy your lonely life in the Motel, wondering what could’ve been.


Recommended | View all Schedule I

Recommended | View all Schedule I

GamerBlurb Team

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Fix for Stuck on “Mix a Strain Worth $60+” Schedule 1 (Mixing Mania)