Best Class Guide | The Slormancer
Image Credits: Slormite Studios, The Slormancer
In The Slormancer, all three classes are viable, but they play very differently and shine in different ways depending on your preferred playstyle and progression goals. This isn’t a “one is better than the rest” situation… It’s more about what you want out of the game. That said, here’s a breakdown of how each class performs, and which one might be the best fit for you.
Knight – Best for Survivability and Melee Builds
Why choose the Knight?
The Knight is a tanky, close-range brawler who thrives in the middle of demon swarms. He has strong base defense, good crowd control, and can take a lot of punishment early on compared to the other two.
Strengths:
High base armor and health
Beginner-friendly for melee players
Strong scaling with melee Slorm Reapers
Great synergy with movement-speed or area-based builds
Drawbacks:
Limited ranged options
Slower clear speed early on
More reliant on positioning
Best for new players who want durability and don’t mind getting in close.
Huntress – Best for Speed and Single-Target Damage
Why choose the Huntress?
The Huntress is fast, dodge-heavy, and focuses on projectile-based ranged attacks. She’s perfect for players who like mobility, hit-and-run tactics, and boss melting.
Strengths:
High mobility
Fast attack animations
Great single-target DPS
Builds well with crit, evasion, and projectile modifiers
Drawbacks:
Low base survivability
Requires more skill to avoid damage
Weak area-of-effect until you gear up properly
Best for players who like a challenge, kiting enemies, and fast-paced ranged combat.
Mage – Best for AOE and Endgame Potential
Why choose the Mage?
The Mage has the most explosive potential in the late game, with spell builds that can clear entire screens. He has access to lots of elemental effects and pairs well with mana-based mechanics and crowd-clearing Slorm Reapers.
Strengths:
Extremely strong AOE potential
High scaling into the late game
Lots of build variety (burn, shock, etc.)
Synergizes well with Slorm Temple content
Drawbacks:
Very squishy early on
Dependent on cooldowns and positioning
Can be mana-hungry without the right upgrades
Best for players who want big damage numbers, flashy skills, and massive room clears.
Final Verdict
Class | Best For | Difficulty |
---|---|---|
Knight | Survivability and Melee Builds | Easy |
Huntress | Speed and Single-Target Melting | Medium |
Mage | AOE and Endgame Build Variety | Hard |
There’s no “wrong” choice in The Slormancer, but if you’re looking for the most new-player-friendly start, go Knight. If you want late-game nukes and don’t mind a rough start, go Mage. If you like mobility and precision, the Huntress is your best bet.
FAQ
Q: Which class clears the fastest?
Mage, once geared. His AOE is unmatched in the late game.
Q: Which class is easiest to level with?
Knight, thanks to high defense and simple mechanics.
Q: Which class is best for Slorm Temple?
Mage or Huntress, both have the speed and DPS for timed content.
Q: Can I switch classes later?
Yes, once unlocked via Graveyard missions. Each class has its own progression and gear, so you can experiment freely.