Escape From Duckov Tips and Tricks | Beginner’s Guide
Escape From Duckov throws you straight into scav runs, quests, and survival without much direction. Between crafting benches, vendors, and loot overload, it’s easy to get lost early. This guide covers the most useful beginner tips, from how to manage storage and money to where to focus your first upgrades.
Get Your Base Up and Running
Your base is the center of all progression. Build the workbench and warehouse first through the Basic Construction quest. These unlock crafting, storage upgrades, and later stations like the Weapon Shop and Med Station.
Upgrade your workbench to Advanced Processing II as soon as possible. That’s what unlocks new blueprints, including the Fishing Rod and eco lamp. Most early gear and recipes depend on this upgrade.
Learn How Selling Works
All selling happens at vending machines. Open the machine, scroll through your inventory and storage, and click any item with a coin value to sell.
Keep crafting materials like CD drives, eco lamps, wrenches, and IV medicine for base upgrades. Sell junk, duplicate weapons, and damaged gear. If you install the colored item value mod, it’ll show exact prices in color and match vending machine payouts.
Manage Storage Early
Storage fills up fast. Use Storage Expansion items at your base warehouse to increase capacity. Scroll the mouse wheel while at the warehouse to switch to the upgrade menu and apply expansions.
Some expansions need special containers you’ll find during raids. These are heavy, so extract immediately if you find one. Upgrading storage early makes base crafting and loot management much easier.
Don’t Ignore Crafting
Many quest items can be crafted instead of looted. For example, three bulbs craft into an eco lamp, which is needed for the Weapon Shop. You can also dismantle items for materials at the disassemble table.
Crafting helps free space and saves trips, so always check what you can make before heading out.
Bring Explosives for Exploration
Explosives open up new zones, including the Warehouse Area on the west side of Ground Zero. Dynamite, grenades, or explosive arrows all work.
The cracked wall near the factory compound leads into the warehouse, which holds high-value loot and quest beacons. You can also break through with a giant hammer if you don’t have explosives.
Upgrade What Matters First
Focus early currency on:
Workbench upgrades (to unlock new gear and recipes)
Storage expansions (to hold more loot)
Weapon repairs and attachments
Fishing unlocks for extra resources
Avoid wasting money on armor or ammo early unless you’re planning long raids.
Use the Teleporter and Beacons
Once you build the Teleporter, you can travel directly between unlocked beacons like Ground Zero and Warehouse. Activating a beacon is as simple as pressing F on it. Each new zone has one tied to quests, so check your map after every major upgrade.
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Final Blurb
Escape From Duckov can feel overwhelming at first, but the early game is all about upgrading smart. Focus on your workbench and warehouse, sell extras for cash, and keep crafting materials for later. Once you’ve built your base, expanded storage, and unlocked beacons, every raid becomes smoother—and a lot more profitable.
FAQ
What should I build first in Escape From Duckov?
Start with the Workbench and Warehouse through the Basic Construction quest.
How do I expand my storage?
Use Storage Expansion items at your warehouse. Scroll the mouse wheel to switch to the upgrade option and apply them.
How do I get to the Warehouse Area?
Head to the southwest side of Ground Zero and blow open the cracked wall using explosives or a giant hammer.
What should I sell early on?
Sell duplicate weapons, junk, and damaged gear. Keep all crafting materials and quest-related items like CD drives and wrenches.
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