He Is Coming Build Guide (Best Combos)
Written by Jason B. | He is Coming
Unlock the ultimate power in He Is Coming! This guide details the top builds, from explosive bomb synergy to sustained speed healing, helping you master battle-start effects and strike-based scaling for quick wins.
Note: Specific item names/effects may vary slightly in Early Access (WIP).
Bomb Build (Explosive Start)
The bomb build frontloads huge burst damage at the start of every fight.
Cherry Bomb and other starter bombs deal early damage before the first turn even begins. Combining food at the cauldron creates Explosive Roast, which deals 4 bomb hits and adds 5 max HP. Stack that with Kindling Bomb to boost the next bomb's power by 3, and you can wipe out entire rooms before enemies react.
Use items like Explosive Surprise (gain 1 additional strike if a bomb deals 5+ damage) and Bomb Bag (spend 3 speed to retrigger a random bomb) to keep momentum. Look for items with "Battle Start" triggers and stack multiple bomb sources for scaling. The goal is to end fights before they begin.
Key pieces:
Explosive Roast (from fusing any two basic food)
Kindling Bomb
Bomb Bag
Explosive Surprise
Items that grant bonus strikes when bombs hit hard
Avoid slow weapons or speed penalties, as you'll need to move quickly to avoid retaliation. Here’s the video by LetsTryGG where you can see it all and more in action.
Speed Heal Build (Convert Speed to Sustain)
This build turns excess speed into health, keeping you alive in long fights.
Start with Heart Drinker or Redwood Roast to begin regenerating each turn. Stack speed gear like Boots of the Hero or anything that grants multiple points of speed. Each turn, your speed converts into health, letting you tank damage without relying on armor.
Use quick weapons or featherweight gear that boost attack frequency without sacrificing speed. Look for items that heal when wounded or trigger lifesteal at the start of battle.
Key pieces:
Heart Drinker (Convert 1 speed into 2 health per turn)
Speed gear (Boots, Cloaks)
Items that restore health at turn start or battle start
Weapons that scale off speed or trigger healing on hit
This build is weaker in burst but excels in PvE zones with long fights like boss arenas or bear dens. You can check it out in action in the video below, made by Okabei VODs.
Before we dive into the next three builds, credit once again to LetsTryGG on YouTube for the gameplay & inspiration.
Thorn Build (Retaliation Scaling)
The thorn build punishes enemies that strike multiple times.
Pick up items that grant thorns on battle start or on hit. Every time you’re struck, you deal damage equal to your thorn count. Thorns reset each turn, so combining this with armor lets you tank while dealing free counter damage.
Use Razor Thorn (gain 2 thorns on hit) and any item that multiplies thorn effects or boosts them when armor is present. This build becomes insane when fighting multi-strike enemies or anything with bleed effects.
Key pieces:
Razor Thorn
Cloaks or armor granting thorns on battle start
Items that make thorns deal double damage (rare)
Armor-heavy sets to absorb hits while thorns punish
Avoid this build if your run lacks armor sources. No armor means you’re taking full damage without lasting long enough to retaliate.
Strike Spam Build (Twin Blade Synergy)
This build multiplies your strikes and snowballs with each round.
The Twin Blade lets you strike twice by default. Stack this with any item that gives additional strikes when a bomb hits or when you trigger an effect. For example, Explosive Surprise adds 1 strike if a bomb deals 5+, and some boots double all additional strikes gained.
Aim for items that trigger bonus attacks from healing, armor gain, bombs, or speed. Some weapons even add extra strikes if you have more speed than the enemy. This build scales hardest in the late-game if you can survive the early rounds.
Key pieces:
Twin Blade
Explosive Surprise
Control Boots (double bonus strikes)
Items that give strike bonuses when healing or triggering bombs
Avoid any item that locks you into one attack per turn, like slow or heavy weapons. Strike spam relies on fast and frequent damage.
Food Fusion Build (Cauldron Overload)
The food build uses cauldron synergy to boost stats and pre-fight damage.
At any cauldron, combine two basic foods (like Cherry Bomb + Redwood Roast) to create high-impact meals like Explosive Roast. These give huge battle-start effects and permanent stat boosts like +5 max HP.
With enough food items and a reused cauldron, you can chain fusions and make your whole build revolve around powerful cooking. Healing, armor, bomb triggers, and even lifesteal can all be added through fusion. Add Vampiric Wine to the mix to create bomb-based lifesteal.
Key pieces:
Cauldron locations (reusable)
Cherry Bomb, Redwood Roast, Vampiric Wine
Food items that heal or deal damage
Passive effects that trigger off bomb or wound mechanics
Don’t skip map nodes that lead to cauldrons. Most runs allow at least two fusions, and they can turn a weak setup into a carry build instantly.
Final Blurb
He Is Coming rewards experimentation. The best builds often combine parts of each core archetype (bomb, strike, food, speed, thorn) into a hybrid run. Watch your item synergy, always aim to spend gold before Gold Wing Monarch, and don’t underestimate cauldron routes. Each build becomes strong once it starts chaining effects into bigger turns.
FAQ
What is the best build in He Is Coming?
Bomb builds with strike multipliers are currently the strongest, especially when combined with food fusion and Twin Blade.
How do you fuse food in He Is Coming?
Use a cauldron to combine two basic foods. This creates a single food item with both effects and usually boosts HP or damage.
What does Twin Blade do?
Twin Blade gives you two strikes instead of one. It's a massive power boost for strike builds.
Can you reuse cauldrons?
Yes, you can revisit cauldrons and fuse new food items multiple times in one run.
How does armor work with thorns?
Thorns deal damage when you're hit. Armor reduces how much damage you take. Together, they let you reflect damage while surviving longer.
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