How to Use Dynamite | Helldivers 2 Guide

How to Use Dynamite | Helldivers 2 Guide

Image Credits: Arrowhead Game Studios, Helldivers 2

The TED-63 Dynamite is a special grenade with a bigger blast and longer fuse options than your standard throwables. You unlock it from the Borderline Justice Warbond, and once you do, it becomes one of the most flexible explosives for handling enemy swarms.

It doesn't hit quite as hard as the G-12, but it makes up for that with a wide radius and the ability to delay the boom.

Where to Get the TED-63 Dynamite

The dynamite is locked behind the Borderline Justice Premium Warbond, which means you'll need to spend 65 Medals to unlock it.

It’s on the third page of the Warbond, so you’ll need to make some progress before it shows up.

Once unlocked, it goes straight to your grenade loadout.

How the Fuse Timer Works

The TED-63 lets you choose the fuse time: 5, 15, or 60 seconds.

You set the delay before you throw it by equipping the dynamite, then holding the reload button. A little menu lets you scroll through the three fuse lengths.

  • 5 seconds is your default. Great for mid-combat tosses.

  • 15 seconds works for setting traps or cooking it longer.

  • 60 seconds is… well, mostly there for when you really want to plan ahead.

You can also cook the dynamite, and the fuse will visibly flash faster the closer it gets to blowing.

Blast Radius and Damage Details

What really sets this grenade apart is the huge area it covers.

It has:

  • 12m outer radius

  • 700 damage in the center

  • Medium armor penetration

The damage drops off the farther enemies are from the center, but even in the outer ring, it’s enough to clear out most lightly-armored targets.

It also causes a strong knockback effect, which helps scatter enemies around objectives.

Compared to the standard frag, the dynamite hits a wider area but doesn't do as well against tougher enemies like Automatons or heavily armored bugs.

Is It Worth Using?

Yes, if you like planning your throws or just want a wider blast zone.

The TED-63 isn't the highest damage grenade, but it has one of the largest effective ranges. That makes it great for controlling swarms or softening up a group before you finish them with your primary.

The longer fuse settings sound good on paper, but in most missions, things move fast. You’re better off sticking to 5 or 15 seconds unless you’re trying to booby trap a spawn zone.

Final Blurb

The TED-63 Dynamite is all about timing and placement. It doesn’t have the armor-shredding punch of some other throwables, but when you land a clean hit in the middle of a swarm, it clears the screen like few other grenades. Just don’t overthink the timer; most enemies aren’t patient enough to wait around.

FAQ

Q: How do you get the TED-63 Dynamite in Helldivers 2?

It’s unlocked in the Borderline Justice Premium Warbond for 65 Medals.

Q: How do you change the fuse time?

Equip the dynamite, hold the reload button, and pick between 5, 15, or 60 seconds.

Q: Does it deal high damage?

It does 700 damage at the center, with solid medium armor penetration, but it’s more about radius than raw power.

Q: Is the 60-second timer useful?

Not really. Most players stick with 5 or 15 seconds unless they’re setting up pre-engagement traps.

Q: Can the TED-63 hurt teammates?

Yes, friendly fire is possible, especially with its large blast zone. Always throw with care.


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