Marvel Rivals How to Play Doctor Strange
Doctor Strange is a Vanguard hero who uses magic to protect his team and disrupt enemies. His abilities let him open portals, create barriers, and damage foes, making him a strong frontline hero. Here’s how to master Doctor Strange in Marvel Rivals.
Doctor Strange’s Abilities
Basic Attack: Daggers of Denak (Left Click)
Shoots magical daggers forward to damage enemies.
Great for constant ranged pressure.
Eye of Agamotto (Q)
Pulls enemy souls out of their bodies.
Damage dealt to souls transfers to their bodies.
Use it to weaken groups of enemies or disrupt their positioning.
Cloak of Levitation (LShift)
Lets Strange fly for a short time.
Use this to reposition, escape, or scout ahead.
Maelstrom of Madness (E)
Releases a burst of dark magic around Strange, damaging enemies nearby.
Use it when surrounded or to punish enemies diving in.
Pentagram of Farallah (F)
Creates portals between two locations for quick movement.
Allows teammates to reposition or escape tricky situations.
Shield of the Seraphim (Right Click)
Puts up a magical barrier that blocks damage.
Use this to protect allies from attacks or to create safe zones.
Passive: Price of Magic
Builds Dark Magic with each attack.
If not released with an ability, Strange enters an Anti-Heal state where healing effects are reduced.
Playstyle and Combos
Early Game: Protect and Control
Focus on Daggers of Denak to poke enemies and build Dark Magic.
Use Shield of the Seraphim to block incoming damage for your team.
Keep an eye on teammates and use Pentagram of Farallah to help them reposition during fights.
Combo:
Open with Eye of Agamotto to isolate enemy souls.
Follow with Maelstrom of Madness to damage separated enemies.
Fly to safety with Cloak of Levitation if pressured.
Mid Game: Team Utility
Use portals strategically to allow your team to move between key areas.
Combine Eye of Agamotto and Maelstrom of Madness for crowd control during team fights.
Keep Shield of the Seraphim ready to block ultimates or heavy attacks.
Combo:
Set up Pentagram of Farallah near objectives to secure mobility.
Block incoming projectiles with Shield of the Seraphim.
Use Eye of Agamotto and basic attacks to focus damage on key enemies.
Late Game: Disruption and Defense
Protect allies and disrupt enemy formations during final fights.
Use portals for last-second saves or ambushes.
Time Maelstrom of Madness when enemies cluster for maximum damage.
Combo:
Start with Shield of the Seraphim to absorb damage.
Cast Maelstrom of Madness to punish enemies around you.
Escape or chase with Cloak of Levitation.
Strengths and Weaknesses
Strengths:
Crowd Control: Soul separation and dark magic disrupt enemies.
Team Utility: Portals and barriers help teammates reposition and survive.
Ranged Pressure: Basic attacks let Strange stay active from a distance.
Weaknesses:
Anti-Heal Penalty: Failing to release Dark Magic reduces healing effectiveness.
Skill Timing: Effective use of portals and shields requires good timing.
Limited Mobility: Needs Cloak of Levitation to escape sticky situations.
Tips for Success
Use Portals Wisely: Set up portals for key objectives or escapes.
Block Big Abilities: Save Shield of the Seraphim to counter ultimates or heavy burst damage.
Stay on the Frontline: Strange excels as a magical tank—keep enemies focused on you.
Release Dark Magic: Use abilities often to avoid entering the Anti-Heal state.
Support Your Team: Protect allies with shields and provide mobility with portals.