All Units (Including 8 New) in Stronghold Crusader Definitive Edition

Written by Andrew Hammel

Stronghold Crusader Definitive Edition includes all original troops from the classic game plus 8 new Bedouin troops, giving players 43 unique units to command. Each unit has a clear purpose in siege warfare, from basic melee to high-cost stealth and healing support.

This guide lists every unit in the game by category, covering cost, training location, and role in battle.

8 New Units (Definitive Edition Only Troops)

These 8 units are brand new to Stronghold Crusader Definitive Edition. They're trained at the Bedouin Tent, which acts like a third mercenary building. Each unit reflects historical Bedouin tactics and fills unique roles not covered by classic units.

Skirmisher

Cost: 25 gold
Unarmored, fast infantry with a javelin for ranged attacks and a dagger for melee. Good for early harassment or defense.

Sapper

Cost: 40 gold
Specialist in breaking castle walls and buildings. Takes less fire damage. Fragile but destructive.

Camel Lancer

Cost: 60 gold
Light cavalry mounted on camels. High mobility, good for chasing down enemy units or raiding exposed targets.

Heavy Camel

Cost: 130 gold
Carries both an archer and a swordsman. Offers ranged and melee in one unit. Tougher than most cavalry.

Demolisher

Cost: 90 gold
Melee unit with a heavy hammer and shield. Breaks buildings, ignores stake traps, and resists arrows until shield breaks.

Unic

Cost: 110 gold
Dual-scimitar unit with high melee damage. Slower than average but hits hard. Good against lightly armored enemies.

Healer

Cost: 100 gold
Non-combat unit that heals nearby injured troops one at a time. Helps reduce casualties during long battles.

Ambusher

Cost: 130 gold
Stealth unit that hides underground. Pops up when enemies get close and throws explosive firepots. Immune to ranged attacks while hidden.

European Barracks Units

These units require weapons crafted at your armory buildings.

Peasant

Trained for free, used for labor or basic distraction.

Spearman

Cost: 20 gold
Fast melee unit with a wooden spear.

Archer

Cost: 12 gold
Basic ranged unit with a shortbow.

Crossbowman

Cost: 20 gold
Slow but armored, uses powerful crossbow bolts.

Maceman

Cost: 40 gold
Fast melee unit with high attack speed and low defense.

Swordsman

Cost: 60 gold
Heavily armored melee unit with a sword and shield.

Knight

Cost: 80 gold
Mounted version of a swordsman. Fast and durable.

Pikeman

Cost: 50 gold
Armored melee unit with long range and strong defense.

Engineer

Cost: 40 gold
Builds siege equipment and uses oil pots.

Monk

Cost: 100 gold
Fast-moving melee unit with healing in Crusader 2 only. Used for religious presence in DE.

Arabian Mercenary Post Units

These units don’t need weapons. Just gold.

Arab Archer

Cost: 75 gold
Fast and mobile ranged unit.

Horse Archer

Cost: 100 gold
Mounted archer, used for skirmishes and mobility.

Slinger

Cost: 50 gold
Very cheap ranged unit. Short range.

Assassin

Cost: 60 gold
Climbs walls and opens gates. Melee stealth unit.

Fire Thrower

Cost: 100 gold
Short-range fire-based unit. Area denial.

Horseman

Cost: 80 gold
Light cavalry, fast but low defense.

Siege Equipment (Built, not trained)

These aren't units but matter for battle plans.

  • Mangonel

  • Ballista

  • Catapult

  • Trebuchet

  • Fire Ballista

  • Battering Ram

  • Siege Tower

  • Portable Shield

  • Covered Ram

  • Fire Oxen (not in DE)

Special Campaign and AI-Only Units

These units do not appear in normal skirmishes or multiplayer. They are used in specific campaign missions or are assigned to AI lords for cinematic or scripted scenarios. You can still access them through the map editor.

Crusader Archer

An elite ranged unit exclusive to campaign scenes. Functions like a stronger regular archer with better accuracy.

Crusader Swordsman

A heavily armored melee fighter. Visually distinct from standard swordsmen, used in late-game story missions.

Crusader Knight

A mounted knight variation with slightly boosted stats. Appears in scripted charge formations during campaigns.

Mounted Crusader

Lighter variant of the Crusader Knight. Less armor but faster speed. Used to represent noble cavalry forces.

Arabian Commander

A unique leader unit shown in key Muslim-side campaign missions. Uses sword attacks and has high morale impact.

Arabian Raider

Fast infantry unit with a scimitar. Used in ambush events. Not recruitable in standard matches.

Desert Scout

Light recon unit with fast movement. Sometimes seen escorting caravans or giving early warnings in scripted events.

Mounted Scout

Horseback version of the Desert Scout. Used to simulate patrol behavior in AI sequences.

Spear Champion

Strongest version of a spearman in the game. Used to represent elite guard units during sieges.

Temple Guard

Heavily armored sword unit used in religious structure defense. Rarely seen outside campaign maps.

Final Blurb

Stronghold Crusader Definitive Edition expands the original unit roster with eight well-designed Bedouin troops that fill key roles like stealth, healing, and mobility. These additions bring real tactical variety regardless of whether you're defending your walls or storming another lord’s keep.

FAQ

How many units are in Stronghold Crusader Definitive Edition?

There are 43 total units, including all classic troops, mercenaries, and the new Bedouin lineup.

Where do you train the Bedouin units?

At the Bedouin Tent building, unlocked in the latest version of the game.

What is the most expensive unit?

The Ambusher and Heavy Camel both cost 130 gold, making them the most expensive non-siege units.

Can you use Bedouin units in skirmish mode?

Yes, as long as the map has access to a Bedouin Tent.

Do Bedouin units need weapons?

No. Like other mercenary troops, they only require gold to hire.


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