Attunement Explained: Heroes of Hammerwatch 2

Image Credits: Crackshell, Heroes of Hammerwatch II

So, you’re sitting there, pondering life’s big questions: What is attunement and how does it work in Heroes of Hammerwatch 2? Does it make my character better? Why am I spending skill points on this thing? Don’t worry—you’ve come to the right place. Let’s break it down.

What Does Attuning a Trinket Do?

Attuning a trinket upgrades it. Think of it like giving your trinket a pep talk and a fancy makeover. It doubles the trinket’s effect. For example:

  • A trinket that gives you +20% XP? After attuning, it’s +40%.

  • A trinket that reduces damage taken by 15%? Boom, now it’s 30%.

Does It Work for Every Character?

Nope, sorry. Attuning is only for the character you used to attune the trinket. So, don’t go thinking you can dump all your shiny skill stars into one character and let everyone else coast. Life—and games—just don’t work that way.

Is It Permanent?

Good news! Once a trinket is attuned, it stays attuned for that character. You won’t need to keep re-attuning it every run. Unless, of course, you’re encountering a save bug or hopping between solo and multiplayer. (Because who doesn’t love debugging their gaming experience, am I right?)

Can You Attune Multiple Trinkets?

Yes, but only once per trinket. You can’t stack attunements on the same item. The game has its limits, like all of us after a holiday buffet.

Why Should You Spend Skill Points on This?

Attuning is worth it if you’re planning to use that trinket a lot. It’s like investing in good shoes—they’ll last longer and take you farther. If you’re not using the trinket often, though, maybe save your stars for something shinier.

Final Blurb

Unfortunately, there’s no in-game tracker for attuned items. So, if you’ve got the memory of a goldfish (like me), keep a little note handy. Or just attune everything and let future-you deal with the consequences.

Attuning might seem confusing at first, but once you get the hang of it, it’s like discovering the joy of stretchy pants after a big meal. Worth it. Happy gaming!


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Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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