Avowed: Luminous Adra and Captain Bardatto Choices Guide
Image Credit: Obsidian Entertainment, Avowed
Looks like you've stumbled into a classic RPG dilemma: do you return stolen goods to their rightful owner (a trading company that probably overcharges for everything), or do you hand it over to a quirky scientist who promises it's for research (and totally not some questionable alchemical experiment)? Let’s break it down.
Your Choices and What They Get You
1. Give the Luminous Adra to Captain Bardatto
You get nothing.
Well, not nothing—you do get a polite "thank you" from Bardatto and the satisfaction of doing the morally responsible thing (which, let’s be honest, is rarely the best choice in an RPG).
Sapiento will be very disappointed. You know, in that "I’m not mad, just disappointed" way.
2. Give the Luminous Adra to Sapiento
You get The Fantastic Alembic, which sounds like an exciting reward but is really just a fancy alchemical tool. Still, it's better than nothing.
Sapiento is overjoyed and continues his totally ethical research into curing the plague.
Bardatto? Probably not thrilled, but hey, she still has her day job.
3. Kill Captain Bardatto
You loot a Bloodstone Gem from her corpse. It's valuable, but it’s literally just something to sell for money.
You also save Captain Trevik and his crew from a bear attack, so, technically you’re a hero… in a very stabby way.
This might make future interactions with the Vailian Trading Company a little awkward.
So… What’s the Best Choice?
If you’re playing for max rewards, give the Luminous Adra to Sapiento. He actually gives you something useful, plus you get to feel like you contributed to science.
If you want to roleplay as an upstanding citizen, you can return it to Bardatto. Just don’t expect a parade in your honor.
And if you’re the kind of player who hears the word negotiation and immediately reaches for your sword, then sure—go ahead and fight Bardatto. You’ll get a shiny gem, a little coin, and some lingering questions about whether that was the right thing to do.
Whatever you choose, just remember: there’s always someone in an RPG who’s mildly disappointed in your decisions.