Best Graphics Settings for The Precinct on PC
Image Credits: Fallen Tree Games Ltd, The Precinct
If you're trying to find the perfect settings for The Precinct on PC, the good news is this game runs like a dream, even on older GPUs. But there are a few tweaks you can make to squeeze out better visuals or more frames, depending on what you’re going for.
Read More: The Precinct Tips and Tricks
Recommended Settings for Most PCs
For High-End PCs (RTX 4090, 5080, RX 7900XTX+)
Resolution: 4K
Preset: Ultra
FSR 3.0: On (Ultra Quality)
TAA: Off (FSR looks better and runs faster)
Shadows: High
Textures: Ultra
Lighting: High
Physics: High
Even at 4K, these cards hold 60+ FPS, and FSR 3.0 boosts that while actually improving sharpness compared to TAA. There’s no DLSS 3 or Frame Gen, so AMD wins this round.
For Mid-Range PCs (RTX 3080, RX 6900XT, 7900XT, 2080Ti)
Resolution: 1440p
Preset: High
FSR 3.0: On (Ultra Quality or Balanced depending on frame target)
TAA: Off
Shadows: Medium or High
Textures: High
Lighting: Medium or High
Physics: Medium
These cards do great at 1440p, pushing 60+ FPS even with high settings. Just make sure FSR is doing the heavy lifting and avoid native 4K unless you enjoy slideshow mode.
For Lower-End GPUs (GTX 1660 Super+, RX 580+, Steam Deck)
Resolution: 1080p
Preset: Medium or Low
FSR 3.0: On (Balanced or Performance mode)
TAA: Off
Shadows: Low
Textures: Medium
Lighting: Low
Physics: Low
1080p is where the game’s GPU-bound nature really helps. Even older cards can hit 60FPS with some reasonable tweaks. FSR 3.0 in Performance mode gives a big boost if you’re scraping by.
General Tips
Turn off TAA. It’s blurry and underperforms compared to FSR 3.0.
Use FSR 3.0 on anything below a 4090. It straight-up looks better than native 4K with TAA, and it runs way faster.
No DLSS 3 means NVIDIA owners don’t get frame gen, so don’t bother looking for it.
Destruction looks cool, but doesn’t seem to tank performance—leave physics up if you can afford it.
No stutters, no crashes were reported even on launch day, which is more than most Unity games can say.
Final Blurb
The Precinct is one of the rare Unity games that actually feels polished on PC. It’s GPU-heavy, but not punishing, and even mid-range rigs can handle it without breaking a sweat. If your machine’s even halfway modern, crank up FSR 3.0 and enjoy the ride, preferably with the lights off for full neon cop drama immersion.
FAQ
Q: Does The Precinct support DLSS 3 or Frame Generation?
Nope, only AMD’s FSR 3.0 is supported. DLSS 3 and Frame Gen are completely missing.
Q: Is it better to use FSR 3.0 or TAA?
FSR 3.0 looks cleaner and performs better. TAA causes blurring and doesn’t handle edges well.
Q: I’m playing at 4K on AMD, but FPS is tanking. What should I do?
Enable FSR 3.0 in Ultra Quality mode. If that’s still not enough, drop lighting and shadows down one notch.
Q: Are there any major bugs or crashes?
None reported during testing. No stutters during exploration or combat either.
Q: Is the game CPU-bound or GPU-bound?
GPU-bound. Even older CPUs will do fine as long as your GPU is decent.