Blue Prince: Locker Room Guide

Image Credits: Dogubomb, Blue Prince

The Locker Room is one of those rooms that doesn’t do much when you walk in—but does a lot after you leave. It’s a Spread-type Blueprint that costs 1 Gem to draft, and once you enter it, it quietly distributes Keys around the house. You don’t get them right away, but you’ll start finding more Keys in future rooms that same day.

It’s basically a room that whispers, “Go on, check the closets later.”

Read More: Blue Prince All Rooms Guide

When to Use the Locker Room

If you’re burning through Keys like candy, the Locker Room is one of the best ways to stock back up. It’s especially helpful if you know you’re heading toward something like:

  • The Great Hall (7 locked doors)

  • The Vault (locked deposit boxes)

  • Or any surprise hallway that suddenly wants to eat your inventory

But here’s the catch: the Locker Room won’t even appear in your draft pool unless you’ve already drafted The Pool room first. So if you're hoping to draft it, make sure the Pool is in today’s plan.

Final Blurb

The Locker Room is one of the only rooms that gives you nothing now, but pays off later. It’s like a gift from your past self who knew you'd regret opening that dead-end Storage Closet with no Key left in your pocket. Use it early in the day, and let the keys trickle in like forgotten birthday money.


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Blue Prince: Pantry Room Guide

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Blue Prince: Commissary Room Guide