Fellowship Early Access Launch Issues Fix Guide

Fellowship Early Access Launch Issues Fix Guide
Fellowship

Fellowship’s Early Access launch didn’t go quite as planned. Players are stuck in long loading screens, matchmaking errors, and servers that can’t keep up. Here’s what’s really happening and what you can actually do right now to fix or work around it.

Fixing Early Access Launch Problems

At launch, Fellowship’s servers were overloaded within hours. The result is slow logins, failed matchmaking, and constant disconnects. There’s no client-side patch yet, but a few simple steps help improve your odds of getting in.

  • Restart your client completely if you get stuck on the loading screen.

  • Verify game files through Steam to rule out corrupted data.

  • Switch to a less crowded region when matchmaking if multiple server options exist.

  • Avoid queueing in full groups until the servers stabilize.

  • If all else fails, restart Steam itself and re-launch the game from your library.

The developers have already confirmed ongoing server maintenance and said fixes are rolling out gradually. These updates usually hit during off-hours, so expect better stability in the coming days.

Why the Servers Are Failing

This is the first large-scale Early Access release for Fellowship’s small development team. The game hit a much larger player count than anticipated, and backend servers weren’t ready for the load. Matchmaking in particular has been breaking because of overloaded session requests, which cause players to get stuck in loops.

The devs described this build as a “beta extension,” which means network stress is part of the testing phase. That doesn’t excuse the downtime, but it does explain the slow fixes.

What Players Are Saying

Players are split. Some argue this is expected for any Early Access game. Others believe charging full price while basic features like matchmaking don’t work is unacceptable. Refund requests are happening, but most fans just want the servers fixed so they can finally play.

Many early players noticed these same issues during prior playtests, so the frustration isn’t new. The difference this time is that the game’s live and paid, making the tolerance for downtime much lower.

When to Expect a Fix

Devs haven’t shared an exact time for a permanent fix, but live server patches are being tested daily. If history repeats, stability usually returns within a few days of a new online release.

For now, the best option is to wait out peak hours and log in early mornings or late evenings when servers are less crowded.

What You Can Do Right Now

  • Avoid matchmaking during prime time when global player counts spike.

  • Don’t spam reconnect or retry buttons repeatedly, it can lock your session.

  • Disable overlays like Discord or GeForce Experience that may conflict with launcher processes.

  • If performance dips heavily once you’re in-game, drop your graphics to Medium and restart to refresh the connection handshake.

  • Keep checking the game’s official Discord or Steam News hub for patch announcements.

Final Blurb

Fellowship’s Early Access launch has been messy, but not unusual. Server overload, matchmaking crashes, and login errors are the result of more players than expected and a backend not built for that scale yet. The devs are patching things daily, and connection stability should improve as the load evens out.

Until then, use off-hours, restart often, and don’t lose progress by forcing queues.

FAQ

Why can’t I log into Fellowship right now?

The login servers are overloaded from launch traffic. Wait a few hours and try again after resets.

Is there a patch coming soon?

Yes, the team confirmed server updates are being deployed throughout the week.

Should I refund the game if it’s unplayable?

If you can’t log in at all and don’t want to wait, you can refund through Steam as long as your playtime is under two hours.

Why do sponsored streamers have working versions?

They often use separate server clients for promotional access, which aren’t affected by live matchmaking issues.

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