FragPunk: All Lancers and Their Abilities Complete Guide
Image Credits: Bad Guitar Studio, FragPunk
FragPunk features 13 unique characters, known as Lancers, each with their own abilities. This guide provides a breakdown of every Lancer and their different abilities so you can find the perfect fit for your playstyle.
Note: You can click on the underlined Lancer names or images to see an in-depth guide on how to play each.
Broker (Explosives & Vision Control)
(Q) Goddard’s Vengeance – Fires a shoulder-launched rocket that deals damage and knocks back enemies. Has two charges.
(E) Smokestack Lightning – Throws a smoke grenade that creates a large smokescreen along its path.
(T) Cherry Bomb – Deploys exploding trap bombs that trigger when enemies get close or after a short delay.
Pathojen (Healing & Defense)
(Q) Emotional Rescue – Throws a healing circle on the ground that restores HP to teammates.
(E) Shroom Wall – Creates a destructible wall that can block doorways or enemy movement.
(T) Killer Queen – Places a poison trap that deals damage over time when triggered.
(Passive) Chemical Romance – Immune to poison damage, making her resistant to certain enemy attacks.
Kismet (Stealth & Detection)
(Q) Hello Goodbye – Scans in front of Kismet, revealing enemy locations.
(E) Misery Angel – Throws a bomb that deals damage through walls and cover.
(T) Walk on the Wild Side – Turns invisible and invulnerable for a short time, but Kismet cannot see enemies while moving.
Corona (Aggression & Area Control)
(Q) Fast Lane – Dashes forward a short distance, allowing quick repositioning or aggressive engagements.
(E) Ashes to Ashes – Creates a burning war zone on the ground that deals damage over time to enemies while giving Corona damage reduction and increased movement speed.
(T) Hothead – Blinds enemies in front of Corona after a short delay, disrupting their aim and movement.
Zephyr (Stealth & Assassination)
(Q) Midnight Rambler – Turns invisible for a short time but can only use melee weapons while cloaked. Taking damage or firing cancels the invisibility.
(E) Fade Away – Creates a large invisibility field that extends Zephyr’s cloaked time. If Zephyr gets hit, the field disappears.
(T) Get Back – Throws a beacon that allows Zephyr to teleport back to it without breaking invisibility.
Serket (Teleportation & Area Control)
(Q) Station to Station – Conceals Serket for a short time, then allows her to teleport to a target location. Enemies in that area are revealed as Dust Storms.
(E) Gold Dust Woman – Releases a Dust Tornado that moves forward, slowing down enemies caught in its path.
(T) Dilemma – Throws a trap that pulls enemies toward its center when triggered.
Hollowpoint (Sniping & Tracking)
(Q) Meteora – Switches to a charged railgun that deals high damage and reveals enemies while aiming.
(E) Smoke Screen – Deploys a moving smoke screen that reveals enemies caught inside it.
(T) Paparazzi – Throws a tracking trap that attaches to enemies and exposes their location until destroyed.
Spider (Teleportation & Trap Placement)
(Q) Teleporter – Places two teleporters that can be used to move quickly across the battlefield.
(E) Spirited Away – Throws a trap that teleports enemies to the spot where Spider was when he threw it.
(T) Spider Web – Drops a trap that blinds and slows enemies who step on it.
Axon (Close-Range Aggression & Explosives)
(Q) Electric Guitar – A shotgun-style weapon that fires in bursts. Landing kills replenishes grenades and allows sliding movement.
(E) Sticky Fingers – Throws bouncing sticky grenades that detonate after a short delay or upon sticking to an enemy.
(T) Super Freak – Grants temporary immunity to blinding effects, letting Axon stay aggressive in fights.
Jaguar (Traps & Vision Control)
(Q) Live Wire – Deploys a trap that deals damage and slows enemies who trigger it.
(E) Electric Avenue – Summons a large electrical cage that blocks enemy vision, forcing them to reposition.
(T) I Can See for Miles – Displays the number of enemies ahead who are either low on health or affected by Jaguar’s abilities. Also increases his movement speed.
Nitro (Deployable Gadgets & Defense)
(Q) Chug Chug – Deploys a controllable drone that can fire up to 10 shots before self-destructing. The drone can be destroyed by enemies.
(E) The Wall – Places a small deployable wall for cover or blocking enemy movement.
(T) Mr. PewPew – Deploys a sentry turret that automatically fires at enemies after a short delay. Can be placed on walls or the ground.
Chum (Trap Placement & Disruption)
(Q) Chomper – Deploys Chomper, a small AI-controlled creature that charges at nearby enemies. Chomper can be destroyed by opponents.
(E) Explosive Bait – Places a trap that explodes when triggered or can be fed to Chomper to turn him into an explosive kamikaze unit.
(T) Smoking Bait – Places a smoke-generating trap or can be fed to Chomper, causing him to emit a continuous smoke cloud.
Sonar (Vision Control & Disruption)
(Q) Echolocation – Deploys a small device that periodically scans for enemy movement, revealing opponents in range.
(E) Sonic Surge – Fires a sonic wave that reveals and dazes enemies, followed by a delayed blast that knocks them back and exposes their location.
(T) Sound of Silence – Dampens the footsteps of Sonar and nearby teammates, while also granting immunity to Echolocation scans.
Final Blurb
Each Lancer in FragPunk brings a unique playstyle, from high-damage brawlers to stealthy assassins and defensive support characters. Whether you prefer explosive combat, sneaky outplays, or strategic control, there's a Lancer that fits your style. Experiment, find your favorite, and dominate the battlefield!