FragPunk Nitro Guide: Abilities and How to Play
Image Credits: Bad Guitar Studio, FragPunk
Nitro is a defensive Lancer who specializes in deployable gadgets, vision control, and area denial. Their abilities let them set up drones and turrets to lock down areas, making them perfect for players who enjoy strategic positioning and controlling the battlefield… But from a distance.
Note: Click here to see the list of all Lancers and their abilities.
Nitro’s Abilities
(Q) Chug Chug – Deploys a controllable drone that can fire up to 10 shots before self-destructing. The drone can be destroyed by enemies.
(E) The Wall – Places a small deployable wall for cover or blocking enemy movement.
(T) Mr. PewPew – Deploys a sentry turret that automatically fires at enemies after a short delay. Can be placed on walls or the ground.
How to Play Nitro
Use (Q) Chug Chug for Recon and Harassment
Fly the drone into enemy territory to gather intel before engagements.
Fire at distracted enemies to apply pressure and disrupt positioning.
Block Paths and Create Cover with (E) The Wall
Use it defensively to protect yourself or teammates from incoming fire.
Block doorways and chokepoints to funnel enemies into predictable paths.
Set Up (T) Mr. PewPew for Passive Damage
Place the turret in high-traffic areas to catch enemies off guard.
Attach it to walls or ceilings for unexpected angles of attack.
Final Blurb
Nitro is a defensive Lancer who is perfec at controlling space with drones, turrets, and barriers. Play smart, set up your gadgets in key locations, and let your tech do the work while you support your team!