How to Play Dice in Kingdom Come: Deliverance 2 Guide

RPG

Image Credits: Warhorse Studios

In Kingdom Come: Deliverance 2, Dice is the medieval version of Gwent from The Witcher. It is an addictive way to make or lose a lot of Groschen. The game itself is a medieval version of Farkle, a real-life dice game, but KCD2 adds some twists, like weighted dice and special badges to give players an edge.

If the in-game tutorial left you confused, don’t worry—here’s how to actually win at Dice.

How to Play Dice Without Looking Like a Fool

The goal of Dice is simple. Be the first player to reach a set number of points. Both you and your opponent take turns rolling six dice.

  1. Roll the dice.

  2. Select which dice to “Hold.” These count toward your score.

  3. Keep rolling the remaining dice until you either score more points and keep the streak going or bust by rolling nothing useful and lose everything from that turn.

The key is knowing when to push your luck and when to play it safe. If you hold everything, you’ll reset your dice and get a fresh roll next turn. If you keep rolling, you risk losing it all but the reward might be worth it.

Scoring and How You Actually Get Paid

Not every dice roll scores points. Only certain combinations do.

High Value Straight Rolls and Three of a Kind Rolls

More of a Kind Means More Points

Each extra matching die doubles the score.

  • Three 2s = 200 points

  • Four 2s = 400 points

  • Five 2s = 800 points

  • Six 2s = 1,600 points

The best possible roll is six 1s which gives 8,000 points.

Single Dice Scores

  • Each 1 = 100 points

  • Each 5 = 50 points

Even if you don’t roll a full combo, holding onto 1s and 5s is always a safe bet.

The Devil’s Head and Why You Should Use It

Some dice have a Devil’s Head symbol, which acts as a wild card. It can become any number you need to complete a combination.

Examples:

  • Two 3s + Devil’s Head = Three 3s = 300 points

  • 1+2+3+4 + Devil’s Head = A straight worth 500 points

If you find dice with Devil’s Heads, use them. They change the game.

Score and Continue Versus Score and Pass

Once you’ve held your scoring dice, you have two options.

Score and Continue is Risky but Potentially Huge

  • Roll the remaining dice and try to score more.

  • If you bust, you lose everything from that turn.

  • Great if you're behind or feel lucky.

Example:

  • Roll three 1s for 1,000 points.

  • You risk rolling again to get a bigger combo.

  • If you roll nothing good, you lose all 1,000 points.

Score and Pass is Safe but Less Rewarding

  • Lock in your points and end your turn.

  • No risk of losing points, but you let your opponent play.

  • Smart if you already have a solid lead.

Example:

  • Roll three 1s for 1,000 points.

  • End your turn and keep your points instead of rolling again.

Knowing when to stop is the difference between winning and losing.

Using Special Dice Types to Cheat Without Cheating

Not all dice are the same. Some dice are weighted to favor certain numbers, while others increase your chance of rolling high-value combos.

You can find or buy special dice throughout the game. Before each match, you can choose up to six custom dice to swap in.

Examples of useful dice:

  • Weighted Dice = Higher chance to roll 1s and 5s, which always score points.

  • Even or Odd Dice = Favor rolling certain number types.

  • Devil’s Head Dice = Give you wild card rolls.

If you find good dice, use them. They make winning way easier.

Using Dice Badges to Completely Tilt the Game in Your Favor

Dice Badges are special items that boost your dice rolls. You can find them, buy them, or even win them from opponents.

There are three tiers of Badges. Tin, Silver, and Gold. Higher-tier badges give better bonuses.

Examples of Badge Powers:

  • Doppelganger’s Badge = Doubles your last roll’s points.

  • Badge of Resurrection = Lets you reroll after a bad turn.

  • Warlord’s Badge = Gives you bonus points each turn.

  • Swap-Out Badge = Lets you reroll specific dice.

If the game allows Badges, always use one. They stack the odds in your favor.

Tips to Win More Games

  1. Always keep 1s and 5s because they always score points.

  2. Try to keep five dice for your second roll since it increases your chance of straights.

  3. If you're losing, take more risks. You might as well go all-in.

  4. Use weighted dice since they tilt the odds in your favor.

  5. Only risk big rolls if your opponent is about to win. Don’t gamble your lead unless you have no choice.

Final Blurb

Dice is a game of luck, but strategy helps.

  • Use weighted dice and Badges to tilt the odds in your favor.

  • Push your luck when behind, but bank points when ahead.

  • Don’t let the NPCs take all your money. They are definitely cheating, so you should too.

Now go out there, win some Groschen, and remember. If you lose, it wasn’t your fault. It was just bad luck.


More Kingdom Come: Deliverance II

Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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