OSRS When To Start Bossing | Beginner’s Guide to Bossing
© gamerblurb.com | Published on 11/26/2025 at 12:07 AM CST (USA)
Bossing in Old School RuneScape can look intimidating, but knowing when you’re ready changes everything. This guide breaks down the exact levels, gear, and milestones that make your first boss fights smooth instead of stressful.
When You Should Begin Bossing
You can start bossing once your combat stats hit around 60 to 70 and you have protection prayers unlocked. That’s the point where fights stop feeling impossible and start feeling fun. You’ll land hits consistently and won’t get shredded in two seconds.
Core Levels And Unlocks
Most early bosses become manageable at 70 Attack, 70 Strength, 70 Defence, and 70 Ranged or 70 Magic. Those numbers unlock solid weapons and armor like the whip, blowpipe, and Barrows sets.
Prayer is a must. 43 Prayer gives access to all three protection prayers, and that’s the safety net that lets you actually learn mechanics.
Quests matter too. Regicide unlocks Zulrah, Dragon Slayer II gives Vorkath access, and Priest in Peril lets you reach Barrows. You don’t need every big quest early on, but some unlocks make your progression smoother.
Note: This guide skips simple entry bosses like Obor, Bryophyta, and Scurrius. They’re great early practice fights but far easier than the “real” bossing tier covered here. You can safely start those as early as level 40–60 combat to get a feel for mechanics before tackling higher-level bosses.
First Bosses To Try
Start with bosses that teach fundamentals without punishing mistakes.
Barrows teaches resource management and movement between crypts
Giant Mole helps you learn prayer and teleport timing
Deranged Archaeologist introduces ranged positioning
Sarachnis adds more mechanics once you’re comfortable
All of these are safe enough to practice and profitable enough to make your time worth it.
Gear That Makes Bossing Easier
You don’t need max gear to start. The key is balance between offense and defense.
Abyssal whip or blowpipe for reliable damage
Barrows, dragon, or proselyte armor for defense and prayer bonus
Amulet of glory or fury as a simple, strong amulet choice
Rune or dragon defender for melee, god book for ranged setups
Your inventory should stay clean. Bring high-healing food, prayer potions, teleport tabs, and one panic button like a teleport crystal or royal seed pod.
When To Move Into Mid Tier Bosses
Mid tier bossing starts when your stats reach the 80s and your setup gets stronger. That’s when Kraken, Cerberus, Dagannoth Kings, and God Wars Dungeon bosses become realistic.
At this stage, you’ll need to flick prayers correctly, track attack animations, and keep composure under pressure. Food drains faster and mistakes hurt more, but the rewards scale up too.
Endgame Boss Timing
Endgame bossing includes Zulrah, Vorkath, Nex, and the Desert Treasure II bosses. These fights demand near-max stats and solid muscle memory. You should have 90 to 99 combat stats, top-tier gear, and sharp reaction time.
Here, skill matters more than luck. You’ll be switching gear sets, managing prayers, and using specs like a pro. The fights are tough but extremely satisfying when you finally nail them.
Final Blurb
Bossing starts feeling right once you hit that 60–70 combat mark with protection prayers ready. Learn at your own pace, upgrade slowly, and enjoy the ride from your first Barrows run to your first Zulrah kill. Every milestone builds real confidence and opens bigger rewards.
FAQ
When can I kill my first boss
Once your combat stats are around 60–70 with protection prayers unlocked.
What is the easiest boss for beginners
Barrows, Giant Mole, and the Deranged Archaeologist are great beginner choices.
Do I need expensive gear to boss
No, weapons like the whip, gb-proxy, or blowpipe and Barrows armor are more than enough early on.
When should I do God Wars Dungeon bosses
When your combat stats reach the 80s and you can prayer flick and move comfortably.
What stats do I need for endgame bosses
Most high-tier bosses feel right at 90–99 combat stats with strong weapons and solid supplies.
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