REPO Weapon Damage Chart (R.E.P.O. Game)

REPO Weapon Damage Chart (R.E.P.O. Game)

R.E.P.O. is packed with some of the strangest weapons you’ll ever use, ranging from frying pans and inflatable hammers to high-tech lasers. With so many options, it can be tough to figure out which ones are worth your cash and which are better left alone. This guide gives you a full damage chart of every weapon, along with advice on how to use them well.

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How Weapon Damage Works in R.E.P.O.

Weapons in R.E.P.O. are divided into melee, ranged, and explosive. Melee weapons give you close combat control, often with knockback or stun effects. Ranged weapons provide consistency at a distance but usually come with limited ammo. Explosives create bursts of damage or utility, especially useful when surrounded.

Every weapon has a set number of uses before it needs to recharge. Knowing the damage values, costs, and limits makes it easier to plan your loadout and avoid running dry in the middle of a fight.

Full Weapon Damage Chart

Here is the complete alphabetical list of every weapon in R.E.P.O., including cost, damage, effects, and limits.

Name Cost Damage Description Max Amount
Baseball Bat$25K - $45K20 + knockback (25-50 extra)10 hits before recharge, stuns and launches enemies1
Boltzap$15K - $18K8 + 1.5s stun20 shots before recharge, stuns briefly1
C.A.R.T. Cannon$39K - $48K500 monsters, 50 players5 shots, explosive cannonball with big radius1
C.A.R.T. Laser$39K - $48K800 monsters, 200 players5 shots, charged beam dealing tick damage1
Duct Taped Grenade$2K400 (100x4)Explodes into 3 smaller grenades, total of 400 possible3
Explosive Mine$3K200 monsters, 75 playersExplosion when stepped on, decent radius3
Frying Pan$15K - $17K1815 hits before recharge, knocks down small targets1
Grenade$3K160 monsters, 75 playersSmall explosion, 10m radius3
Human Grenade$2K100 monsters, 50 playersSmall explosion, niche use under ceilings3
Inflatable Hammer$9K - $18K5 or 25020 hits before recharge, 5% chance to explode for 2501
Photon Blaster$39K - $48K270 monsters, 100 players5 shots, beam deals ticks of 45 damage1
Prodzap$24K - $30K8 + 3s stun16 hits before recharge, sci-fi baton1
Pulse Pistol$15K - $18K25 monsters, 0 players12 shots, heavy knockback with low damage1
Rubber Duck$16K - $20K50 hit, 250 explosion chanceBounces with 10% chance to explode, 10m radius1
Shotgun$39K - $48K300 (6x50)5 shots, spreads bullets, huge damage if all connect1
Shockwave Grenade$2K0Blasts enemies away without damage3
Shockwave Mine$3K0Knocks away anything too close when triggered3
Sledge Hammer$40K - $47K15010 hits, slow heavy swings, can push enemies off ledges1
Stun Grenade$2K0Stuns enemies for up to 15 seconds3
Sword$19K - $20K5015 hits, fast swings but no stun1
Trapzap$3K3Chomps when stepped on, deals 3 per zap, stuns3
Tranq Gun$15K - $18K08 shots, stuns for 18 seconds without damage1

Best Weapons for Damage

For sheer output, the C.A.R.T. Laser and C.A.R.T. Cannon are unmatched. The Laser can reach 800 damage if every tick connects, while the Cannon delivers a 500-damage explosion in a wide area. Among melee options, the Sledge Hammer is the strongest with 150 damage per hit.

Best Weapons for Utility

The Tranq Gun and Stun Grenade provide safe stuns without dealing damage. Shockwave items help create breathing room when surrounded. The Baseball Bat is also notable since its knockback can add 25–50 extra damage if aimed downward.

Choosing the Right Weapon

Balance is key. Carry one high-damage ranged option, one melee for backup, and at least one utility explosive. Expensive weapons aren’t always the best for every encounter, so plan based on your resources and what monsters you expect to face.

Final Blurb

The weapon chart for R.E.P.O. makes it easier to pick the right tool for the job. From the unpredictable Rubber Duck to the devastating C.A.R.T. Laser, knowing the costs, damage, and limits helps you build smarter loadouts. Use this guide to plan your gear and survive longer.

FAQ

What is the strongest weapon in R.E.P.O.?

The C.A.R.T. Laser, with up to 800 damage if all ticks land.

What is the best melee weapon?

The Sledge Hammer, with 150 base damage per hit.

Do explosives work on all monsters?

Yes, but their radius and effects vary. Some like the Shockwave Grenade deal no damage.

Which weapon is best for crowd control?

The Shotgun and C.A.R.T. Cannon are the most reliable for clearing groups quickly.

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