REPO Weapon Damage Chart (R.E.P.O. Game)
R.E.P.O. is packed with some of the strangest weapons you’ll ever use, ranging from frying pans and inflatable hammers to high-tech lasers. With so many options, it can be tough to figure out which ones are worth your cash and which are better left alone. This guide gives you a full damage chart of every weapon, along with advice on how to use them well.
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How Weapon Damage Works in R.E.P.O.
Weapons in R.E.P.O. are divided into melee, ranged, and explosive. Melee weapons give you close combat control, often with knockback or stun effects. Ranged weapons provide consistency at a distance but usually come with limited ammo. Explosives create bursts of damage or utility, especially useful when surrounded.
Every weapon has a set number of uses before it needs to recharge. Knowing the damage values, costs, and limits makes it easier to plan your loadout and avoid running dry in the middle of a fight.
Full Weapon Damage Chart
Here is the complete alphabetical list of every weapon in R.E.P.O., including cost, damage, effects, and limits.
Name | Cost | Damage | Description | Max Amount |
---|---|---|---|---|
Baseball Bat | $25K - $45K | 20 + knockback (25-50 extra) | 10 hits before recharge, stuns and launches enemies | 1 |
Boltzap | $15K - $18K | 8 + 1.5s stun | 20 shots before recharge, stuns briefly | 1 |
C.A.R.T. Cannon | $39K - $48K | 500 monsters, 50 players | 5 shots, explosive cannonball with big radius | 1 |
C.A.R.T. Laser | $39K - $48K | 800 monsters, 200 players | 5 shots, charged beam dealing tick damage | 1 |
Duct Taped Grenade | $2K | 400 (100x4) | Explodes into 3 smaller grenades, total of 400 possible | 3 |
Explosive Mine | $3K | 200 monsters, 75 players | Explosion when stepped on, decent radius | 3 |
Frying Pan | $15K - $17K | 18 | 15 hits before recharge, knocks down small targets | 1 |
Grenade | $3K | 160 monsters, 75 players | Small explosion, 10m radius | 3 |
Human Grenade | $2K | 100 monsters, 50 players | Small explosion, niche use under ceilings | 3 |
Inflatable Hammer | $9K - $18K | 5 or 250 | 20 hits before recharge, 5% chance to explode for 250 | 1 |
Photon Blaster | $39K - $48K | 270 monsters, 100 players | 5 shots, beam deals ticks of 45 damage | 1 |
Prodzap | $24K - $30K | 8 + 3s stun | 16 hits before recharge, sci-fi baton | 1 |
Pulse Pistol | $15K - $18K | 25 monsters, 0 players | 12 shots, heavy knockback with low damage | 1 |
Rubber Duck | $16K - $20K | 50 hit, 250 explosion chance | Bounces with 10% chance to explode, 10m radius | 1 |
Shotgun | $39K - $48K | 300 (6x50) | 5 shots, spreads bullets, huge damage if all connect | 1 |
Shockwave Grenade | $2K | 0 | Blasts enemies away without damage | 3 |
Shockwave Mine | $3K | 0 | Knocks away anything too close when triggered | 3 |
Sledge Hammer | $40K - $47K | 150 | 10 hits, slow heavy swings, can push enemies off ledges | 1 |
Stun Grenade | $2K | 0 | Stuns enemies for up to 15 seconds | 3 |
Sword | $19K - $20K | 50 | 15 hits, fast swings but no stun | 1 |
Trapzap | $3K | 3 | Chomps when stepped on, deals 3 per zap, stuns | 3 |
Tranq Gun | $15K - $18K | 0 | 8 shots, stuns for 18 seconds without damage | 1 |
Best Weapons for Damage
For sheer output, the C.A.R.T. Laser and C.A.R.T. Cannon are unmatched. The Laser can reach 800 damage if every tick connects, while the Cannon delivers a 500-damage explosion in a wide area. Among melee options, the Sledge Hammer is the strongest with 150 damage per hit.
Best Weapons for Utility
The Tranq Gun and Stun Grenade provide safe stuns without dealing damage. Shockwave items help create breathing room when surrounded. The Baseball Bat is also notable since its knockback can add 25–50 extra damage if aimed downward.
Choosing the Right Weapon
Balance is key. Carry one high-damage ranged option, one melee for backup, and at least one utility explosive. Expensive weapons aren’t always the best for every encounter, so plan based on your resources and what monsters you expect to face.
Final Blurb
The weapon chart for R.E.P.O. makes it easier to pick the right tool for the job. From the unpredictable Rubber Duck to the devastating C.A.R.T. Laser, knowing the costs, damage, and limits helps you build smarter loadouts. Use this guide to plan your gear and survive longer.
FAQ
What is the strongest weapon in R.E.P.O.?
The C.A.R.T. Laser, with up to 800 damage if all ticks land.
What is the best melee weapon?
The Sledge Hammer, with 150 base damage per hit.
Do explosives work on all monsters?
Yes, but their radius and effects vary. Some like the Shockwave Grenade deal no damage.
Which weapon is best for crowd control?
The Shotgun and C.A.R.T. Cannon are the most reliable for clearing groups quickly.
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