RimWorld Odyssey Mechanoid Relay Guide
Written by Jason B. | RimWorld
The Mechanoid Relay in RimWorld: Odyssey is a new threat node tied to mechanoid activity on the planet. It’s not part of the Mechhive mission, but it plays a key role in mid-to-late game mech escalation.
Relays appear as special world map encounters and are always guarded by mechanoids. Destroying them reduces local mechanoid aggression.
What Is the Mechanoid Relay
Mechanoid Relays are signal towers used by the mechanoid network to coordinate activity across the surface. They aren’t visible until revealed by a quest, event, or exploration. Once discovered, a world tile will show a relay icon, indicating an active site with mechanoid presence.
Relays increase the likelihood of mechanoid raids and events near your colony. Some may also boost the strength or size of incoming mech forces.
What Happens at a Mechanoid Relay Site
When you travel to a Mechanoid Relay site, you’ll find:
A small outpost or structure with power sources
At least one active relay beacon or tower
A mix of mechanoid defenders, usually including Lancers, Militors, or Scythers
Defensive structures like turrets or barriers
Your goal is to wipe out the defenders and destroy the relay object. Once destroyed, the signal is shut down, and the site disappears.
Why You Should Destroy Relays
Taking down relays gives you several benefits:
Reduces raid intensity in your region
Weakens the mechanoid network, especially in campaigns where you're fighting multiple fronts
May reward loot, including mech parts, components, or even rare items
Progression control, especially if you’re planning to delay or prep for the Mechhive
Relays are optional, but highly recommended if your colony is overwhelmed by mech threats.
How to Beat a Relay Site
Use these tips to clear relay encounters safely:
Bring EMPs to stun mechanical targets
Use snipers to pick off turrets and long-range mechs
Utilize cover, since open terrain is common around relays
Watch for traps or powered defenses around the beacon
It’s best to strike early before the site builds up too many reinforcements. Some relay sites may scale based on colony wealth.
Final Blurb
The RimWorld Odyssey Mechanoid Relay is a strategic midgame threat that powers the mechanoid network. Clearing relay sites weakens mechanoid pressure, reduces raid strength, and offers valuable loot.
While not part of the Mechhive endgame, relays shape the flow of mech encounters and give you control over your campaign’s pacing.
FAQ
What is a Mechanoid Relay in RimWorld Odyssey?
A world event site that boosts mechanoid raids and must be destroyed to reduce their power.
Is it required to destroy Mechanoid Relays for the Mechhive?
No. Relays are separate. You only need gravcore tech and a signal jammer to reach the Mechhive.
What rewards do relays give?
Resources, components, mechanoid parts, and sometimes rare loot after defeating the guards.
Do relays keep respawning?
No. Once destroyed, they’re gone from the world map.
Are relays tied to a faction?
They belong to the mechanoids and are always hostile. They don’t trigger faction relations.
How hard are relay sites?
Difficulty varies. Some are lightly guarded, others have turrets and advanced mechs depending on your colony’s strength.
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