Schedule 1 Quests in Order

Schedule 1 Quests in Order
Schedule 1

Players looking for a full list of quests in Schedule 1 often wonder what order they appear in and how to progress smoothly. The game follows a clear storyline with a few branching points, so knowing the sequence saves time and helps you avoid soft locks.

List of All Quests in Order from Start to Finish

Here is the main questline in order:

  1. Another Day in Paradise

  2. Making the Rounds

  3. Wrapping Up

  4. Welcome to Hyland Point

  5. Getting Started

  6. Gearing Up

  7. Packin'

  8. Keeping it Fresh

  9. On the Grind

  10. Moving Up

  11. Dodgy Dealing

  12. Mixing Mania

  13. Making the Rounds (second)

  14. Needin’ the Green

  15. Wretched Hive of Scum and Villainy

  16. We Need to Cook

  17. Cleaners

  18. Botanists

  19. Packagers

  20. Chemists

  21. Money Management

  22. Clean Cash

  23. Finishing the Job

Every quest leads directly into the next, though some require you to trigger actions manually, like hiring employees or depositing money at an ATM.

Early Game Quests

The prologue teaches basic growing, packaging, and customer management. These are:

  • Another Day in Paradise

  • Making the Rounds

  • Wrapping Up

After these, you unlock Hyland Point and meet Uncle Nelson through payphones, which becomes the main communication system for most of the game.

Mid Game Quests

The middle section introduces property expansion, hiring dealers, and mixing new products. Important quests here include:

  • Moving Up, where you buy new properties.

  • Dodgy Dealing, where you unlock dealer mechanics.

  • Mixing Mania, where you set up a mixing station.

From this point forward, quests start layering multiple systems together, making money management and influence reduction more important.

Late Game Quests

The final section is focused on employees, laundering, and the Cartel storyline. Highlights include:

  • We Need to Cook, where new production methods open.

  • The employee quests: Cleaners, Botanists, Packagers, Chemists.

  • Clean Cash, where you purchase a business for laundering.

  • Finishing the Job, where you confront the Benzies Family.

Unique Section: Optional and Hidden Quest Triggers

Not all quests unlock in a straight line. A few have hidden triggers:

  • Cleaners, Botanists, Packagers, and Chemists only appear after Wretched Hive of Scum and Villainy when you visit Manny at the warehouse.

  • Money Management and Clean Cash unlock through ATMs rather than Uncle Nelson.

  • Deal for Benzies Cartel is an optional quest that only appears if you accept Thomas Benzies’ offer instead of declaring war.

Tracking these makes sure you don’t miss content, especially if you’re trying to see both sides of the Cartel storyline.

Final Blurb

Schedule 1 has 23 main quests, starting with the prologue and ending with the Benzies showdown. Progression is mostly linear, but some employee and money quests need manual triggers. Keep an eye on your phone apps and payphones for Uncle Nelson to stay on track.

FAQ

How many quests are in Schedule 1?

There are 23 main quests, plus the optional Cartel deal with Thomas Benzies.

Do employee quests unlock automatically?

No, you need to complete Wretched Hive of Scum and Villainy and then hire staff through Manny at the warehouse.

How do you unlock Clean Cash?

Deposit $10,000 at an ATM in a single week to unlock the laundering storyline.

What’s the final quest in Schedule 1?

Finishing the Job, where you use explosives at Hyland Manor and push the Cartel storyline to its climax.

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