Steady Pulse Survivor Perks (8.7.0) | Dead by Daylight Guide
Image Credits: Behaviour Interactive Inc., Dead by Daylight
Orela Rose joins the roster with three new perks that do one thing very well... they reward teamwork and risky plays. Here’s what each does and when to actually use them.
Do No Harm
“Faster healing for those who’ve been through the wringer.”
What it does:
When you heal another Survivor, for every hook state they’ve been through, you heal them 30/40/50% faster.
Great Skill Checks give you +3% extra progress.
When to use it:
Strong in endgame or if you’re the team’s go-to healer.
Best paired with perks that boost healing speed or Skill Check success (like Hyperfocus).
Less useful early match when teammates are still fresh.
Duty of Care
“Be a meat shield... with benefits.”
What it does:
When you take a Protection Hit while healthy, all Survivors within 12 meters get 25% Haste for 4/5/6 seconds.
When to use it:
Great for body-blocking rescues or sabot builds.
Especially effective in high-risk saves and during chases near others.
Note: You must be healthy when taking the hit or it won’t trigger.
Rapid Response
“Jump scare the Killer. Pay the price.”
What it does:
Fast exiting a locker Exhausts you for 30/25/20 seconds.
When you become Exhausted, you see the Killer’s aura for 2 seconds.
When to use it:
Good for stealth plays and info gathering.
Synergizes with perks like Quick & Quiet or Head On.
Keep in mind: You’ll be Exhausted, so no sprint perks during that time.
Final Blurb
Orela’s perks push risky, bold plays... and reward teams that like to stay close and help each other. Do No Harm is a healer’s dream, Duty of Care boosts smart body-blocking, and Rapid Response turns lockers into risky info hubs. They aren’t the flashiest perks in the game, but in the right hands? They’ll mess with a Killer’s day.