Jewels Guide for V Rising 1.1 (Secrets of Gloomrot Update)
Image Credits: Stunlock Studios, V Rising
Jewels got a big overhaul in 1.1. They’re now easier to understand, more flexible, and work better with the new Fusion Forge system. Here’s what you need to know.
How Jewels Work Now
Tiered Rolls: Instead of random % values from 0-100, jewels now roll in 5 fixed tiers. This makes it easier to get usable stats and to target upgrades.
Fusion Forge: You can now combine two jewels using the new Fusion Forge. This lets you pick the best attributes from both and fuse them into one jewel.
Cast Rate & Cooldown Buffed:
Cast Rate effects now roll between 12-24% (up from 10-25%).
Cooldown Reduction rolls between 8-12% (up from 6-12%).
Notable Jewel Changes by School
Blood
Veil of Blood: Blood Nova jewel now scales properly (15-30% damage).
Blood Rite: Fewer daggers from jewels (1-5 instead of 2-5) and lower damage scaling.
Blood Rage: Physical damage boost lowered slightly, shield values reduced.
Sanguine Coil: Healing jewel reduced to 14-30% (down from 15-50%).
Chaos
Chaos Volley: Knockback jewel improved. Second hit damage jewel buffed (now 40-60%).
Unholy
Veil of Bones: New jewel causes skeletons to explode after 3s, dealing 40-80% magic damage.
Corpse Explosion & Ward of the Damned: Jewel skeletons can now detonate, but they can't attack while waiting to explode.
Illusion
Veil of Illusion: New jewel lets your Illusion fire projectiles that inflict Weaken and grant Phantasm when recast.
Mist Trance: Fear duration jewel nerfed to 0.8-1.6s (down from 1.2-2s).
Frost
Veil of Frost: Shield jewels nerfed (now 20-40% instead of 36-60%).
Cold Snap & Frost Barrier: Movement speed and spell power jewels reduced slightly.
Storm
Discharge: Lost the jewel that made the player immaterial.
Recast jewel: Now inflicts a fading snare instead of knockback.
General Jewel Rules in 1.1
Stuns and knockbacks: Now have diminishing returns to prevent stacking abuses.
Cast rate and cooldown: Easier to stack and more powerful than before.
Synergy focus: Many jewels now reward focusing on a theme (like summoning skeletons or applying certain debuffs).
Jewels + Fusion Forge = Endgame Crafting
If you get two decent jewels, you can now:
Head to the Fusion Forge (unlocked by beating Dantos the Forgebringer).
Combine them into one, picking the best traits.
Repeat until you’ve created god-tier jewels tailored to your exact build.
Final Blurb
In 1.1, jewels are no longer just random junk loot... they’re now a real part of your power growth. Target the right traits, fuse them carefully, and your build will go from pretty good to actual vampire menace.