Why Schedule 1 Made Orange Cuke
Image Credits: TVGS, Schedule I
Sometimes, it’s the small things that make a game better. In a gaming-universe where you’re running a shady empire, dodging cops, and making deals at every corner, you wouldn’t think a soft drink would matter. But Cuke? Oh, it mattered. And the devs knew it.
Why Did They Change From Red to Orange Cuke?
Originally, Cuke looked a little too familiar—red can, white script. Let’s just say it was toeing the line of a certain and relatively popular soda brand. It worked, but it didn’t stand out. Now, with the latest April update, Cuke got a fresh coat of paint—bright orange with bubbly designs. Why? Because Schedule1 is about running your empire with style, and a knockoff soda wasn’t cutting it. Gotta go deeper than that.
Read More: Schedule 1 Tips and Tricks
More Than Just a Color Swap?
Sure, changing Cuke to orange might seem cosmetic, but this update shows how much the dev, Tyler, is paying attention and getting ahead of things. It’s not just about avoiding legal headaches, although that is definitely a part of it we think, but it’s also about giving the game its own identity. Cuke isn’t pretending to be anything else now. It’s loud, proud, and probably still terrible for your health.
While players were busy breaking vending machines for a quick $40, the dev team was cleaning up more than just colors. The patch also fixed broken ATMs, chemist bugs, and even made those smashed machines repair faster. One in-game day of sleep, and you’re back to looting like nothing happened.
Final Blurb
At the end of the day, Orange Cuke is proof that Schedule 1 is growing into its own thing. The devs are listening, polishing, and making sure this world feels unique. So next time you’re smashing a vending machine, take a second to appreciate that bright orange can. It’s a small win—but in Schedule 1, every win counts.
Recommended | View all Schedule I
Recommended | View all Schedule I