Wolverine Buff Analysis: Marvel Rivals Season 1 Patch

Image Credit: Marvel Rivals

The latest patch introduced a buff to Wolverine’s base HP, increasing it by 50 points. However, there’s also a small adjustment to his healing cooldown, which now restores 17 fewer HP over 5 seconds when using his "E" ability. While some players are concerned about the healing nerf, this change is still considered a net buff overall.

Here’s an explanation:

  1. Net HP Gain:
    On average, Wolverine gains +29 HP when you factor in the buff (+50 HP 69% of the time) and the slight nerf (-17 HP 31% of the time during cooldown). This keeps him more durable over time in most situations.

  2. Encourages Aggressive Play:
    Before this patch, many Wolverine players felt forced to hide and wait for cooldowns to regenerate HP, which slowed down their gameplay. With higher base HP, players can now be more active without relying so much on healing abilities.

  3. Passive Interaction:
    The +50 base HP buff may also affect Wolverine’s passive regeneration, depending on whether the passive scales with his base HP pool. If it does, this means his healing potential when low on health is slightly improved as well.

Final Blurb

While the healing reduction may seem negative at first, the overall increase in survivability makes this patch a positive change for Wolverine players. It’s designed to promote more aggressive, consistent play rather than overly cautious cooldown-waiting tactics. Players should still experiment to see how it fits their style, but most agree this buff offers a meaningful improvement.


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Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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