Zone Order Guide for Clair Obscur Expedition 33
Image Credits: Sandfall Interactive
This is the safest progression route for Clair Obscur: Expedition 33. Stick to this order unless you enjoy getting your team flattened by Nevrons.
Main Story Zone Progression in Expedition 33
Prologue
• Lumière
Act 1
• Spring Meadows
• Flying Waters
• Ancient Sanctuary
• Gestral Village
• Esquie’s Nest
• Stone Wave Cliffs
Act 2
• Forgotten Battlefield
• Monoco’s Station
• Old Lumière
• Sirène
• Visages
• The Monolith
Optional Combat Zones (insert between main zones)
After Gestral Village
• Hidden Gestral Arena
• The Red Woods
After Stone Wave Cliffs
• Yellow Harvest
• Stone Wave Cliffs Cave
After Monoco’s Station
• Crushing Cavern
• Esoteric Ruins
After Old Lumière
• Stone Quarry
• Abbest Cave
• The Carousel
After Sirène
• Coastal Cave
• Sinister Cave
• Falling Leaves
• Crimson Forest
• Floating Cemetery
• The Crows
• Isle of the Eyes
• Sacred River
Post-Story Zones (Level 50+)
• Sirène’s Dress
• Reacher
• Endless Tower
• Frozen Heart
• White Sands
• The Chosen Path
• Sky Island
• Dark Shores
• Endless Night Sanctuary
• Dark Gestral Arena
Endgame Zones (Level 75+)
• The Fountain
• Flying Manor
• Painting Workshop
• Sunless Cliffs
• Renoir’s Drafts
• The Abyss
Free Roam Zones (Anytime/Level)
• Blades' Graveyard
• Boat Graveyard
• Ancient Gestral City
• Twilight Quarry
• Lost Woods
• Gestral Beach (multiple spots)
• White Tree
• The Meadows
• Flying Casino
• The Small Bourgeon
Final Blurb
If you stick to this order, you’ll be fine. If not, expect to meet a few Nevrons who will kindly introduce you to the “Game Over” screen.