Zone Order Guide for Clair Obscur Expedition 33

RPG

Image Credits: Sandfall Interactive

This is the safest progression route for Clair Obscur: Expedition 33. Stick to this order unless you enjoy getting your team flattened by Nevrons.

Main Story Zone Progression in Expedition 33

Prologue
• Lumière

Act 1
• Spring Meadows
• Flying Waters
• Ancient Sanctuary
• Gestral Village
• Esquie’s Nest
• Stone Wave Cliffs

Act 2
• Forgotten Battlefield
• Monoco’s Station
• Old Lumière
• Sirène
• Visages
• The Monolith

Optional Combat Zones (insert between main zones)

After Gestral Village
• Hidden Gestral Arena
• The Red Woods

After Stone Wave Cliffs
• Yellow Harvest
• Stone Wave Cliffs Cave

After Monoco’s Station
• Crushing Cavern
• Esoteric Ruins

After Old Lumière
• Stone Quarry
• Abbest Cave
• The Carousel

After Sirène
• Coastal Cave
• Sinister Cave
• Falling Leaves
• Crimson Forest
• Floating Cemetery
• The Crows
• Isle of the Eyes
• Sacred River

Post-Story Zones (Level 50+)

• Sirène’s Dress
• Reacher
• Endless Tower
• Frozen Heart
• White Sands
• The Chosen Path
• Sky Island
• Dark Shores
• Endless Night Sanctuary
• Dark Gestral Arena

Endgame Zones (Level 75+)

• The Fountain
• Flying Manor
• Painting Workshop
• Sunless Cliffs
• Renoir’s Drafts
• The Abyss

Free Roam Zones (Anytime/Level)

• Blades' Graveyard
• Boat Graveyard
• Ancient Gestral City
• Twilight Quarry
• Lost Woods
• Gestral Beach (multiple spots)
• White Tree
• The Meadows
• Flying Casino
• The Small Bourgeon

Final Blurb

If you stick to this order, you’ll be fine. If not, expect to meet a few Nevrons who will kindly introduce you to the “Game Over” screen.


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Yellow Harvest Mime Location & Guide — Expedition 33

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Wood Boards Location and Guide