Abyssus Classes & Customization Guide
Classes and customization in Abyssus decide how you approach each run. The right setup before entering can make the difference between pushing deep or ending early.
You choose your loadout at the workbench, then expand and upgrade it during the run. This system combines pre-run planning with mid-run adaptation for unique builds every time.
Weapons and Firing Modes
Primary and Secondary Options
Each weapon has unique primary and secondary firing modes. These determine how it handles, from rapid sustained fire to precise burst damage. Your choices here define your base combat style. You can find out more about weapon unlocks here.
Weapon Skins
Weapon skins change appearance only. They have no effect on damage or performance.
Abilities
Starting Ability Choices
Abilities include grenades, turrets, and other tools. The right choice can support your weapon pick or cover its weaknesses.
Mid-Run Ability Upgrades
Abilities can evolve during runs. Examples include turrets gaining flight or explosions expanding to cover entire rooms.
Elemental Effects
Adding Elements
Weapons and abilities can gain elemental traits such as lightning, venom, or frost. These add crowd control, damage-over-time, or chain damage between enemies.
Combining Effects
Stacking multiple elements can change how a build plays entirely, giving you both control and damage spread.
Wardrobe and Visual Customization
Gear and Colors
Unlockable helmets, suits, and color schemes let you personalize your look.
Emotes
Dances, songs, and other emotes add more ways to express yourself without affecting gameplay.
Final Blurb
Abyssus customization gives you control over every part of your run. From firing modes to elemental upgrades, each choice changes how your build develops, making no two runs feel the same.
FAQ
Do classes give stat bonuses?
No. Differences come from the weapons, firing modes, and abilities you select.
Do skins affect gameplay?
No. They are purely cosmetic.
Can abilities be upgraded?
Yes. Abilities can gain new properties during a run through upgrades and modifiers.

