Gold Ship Build Guide | Uma Musume Pretty Derby
Written by Priya Kapoor
Gold Ship needs a very specific setup to perform well. She runs from the back, saves her energy, then surges forward near the end. If she has the stats and support to survive the middle, she can easily crush the final stretch.
Here’s how to build her properly without relying on luck alone.
Stat Priorities
Speed
Still your most important stat. She needs enough Speed to pass the whole field late in the race.
Power
Essential for her final push. You want 500+ Power to help her break through and hold momentum.
Stamina
You’ll need at least 400+ for Medium, and closer to 500+ for Long. If you don’t have recovery skills like Maestro, aim higher.
Wit
Try to get around 400+. This helps her skills activate properly and gives small stamina boosts during training.
Guts
Unlike most runners, Guts actually matters here. It supports her sprint from the back and helps reduce stamina drain in the final spurt.
Best Support Cards for Gold Ship
This build balances front-loaded training with late-race stability.
3 Speed Cards
Use high-quality Speed cards that help with late-race or Closer-style skills. You can get away with 2 Speed cards if the others fill gaps.
2 Stamina or 1 Stamina + 1 Power
Super Creek is a must if you can get her. Her recovery skill is perfect for long races. The second slot can be either another Stamina or a Power card depending on your inheritances.
1 Wit Card
Fine Motion is great here. She improves skill use and gives steady recovery to help avoid wasting turns on resting.
Optional: Guts Card
Some players will swap in one Guts card instead of extra Stamina or Power. Guts training gives 3 stats at once, so it’s sometimes worth the trade, but generally I don’t like it as much.
Training Strategy
Speed is still your main focus, but this build needs balance.
Prioritize Speed
Keep Speed high throughout the run. Aim to get it to Level 5 training before the end.
Train Power and Guts Together
Guts drills raise Speed, Power, and Guts all at once. If they have multiple supports on them, they’re often better than a plain Power drill.
Use Wit to Recover
Wit drills are good for stamina control and skill hints. They’re usually better than using the Rest option unless she’s totally drained.
Watch Your Stamina
Make sure Stamina keeps up with Speed. If you’re behind, shift into Stamina training or make sure you trigger Super Creek’s recovery skill early enough.
Friendship First
Early on, build bond with all support characters. Strong bond = stronger stats and better skill unlocks.
Best Skills for Gold Ship
Catchy Maestro
This recovery skill from Super Creek keeps her stable in long races.
Stamina-based Recovery
Any skill that restores stamina during or after turns helps with her End playstyle.
Late Boost Skills
Anything that triggers in the final 200m or after halfway point works well. Gold Ship needs help in the last stretch, not the first.
Power and Guts Boosts
These stack nicely with her natural stat needs and help her finish strong.
Race Style Tips
Gold Ship is best as an End or Closer runner.
Her stats are made to surge late, not lead early. Always set her race style to End, and build for Long or Medium races.
Good legacy picks include:
Mihono Bourbon
Narita Brian
T.M. Opera O
Avoid legacy runners that focus on Front or Pace styles. They don’t match her skill triggers or distance preferences.
Final Blurb
Gold Ship takes more effort than most girls, but once she’s set up, she can sweep past the entire field like nothing. The key is giving her the stamina and power to survive the wait, then burst forward when it counts.
She might flop sometimes no matter what you do, but that’s just GoldShi.
TLDR
Focus on Speed first, but don’t let Power or Stamina fall behind
Guts actually helps her more than most other characters
Super Creek is a must for her recovery skill
Use 3 Speed, 2 Stamina (or 1 Power), and 1 Wit for a balanced deck
Train Speed mostly, but use Guts drills when you see 3+ characters
Wit drills are better than Resting if stamina is just a bit low
Run her in End or Closer style, never Front
She needs recovery and stamina support for Long races
RNG can still ruin good runs... and that’s part of her charm