Hell Clock Skills: All Abilities & Effects
Written by Michael Owen | Hell Clock
Skills in Hell Clock define your combat style and are the core of every build. They are divided into three categories based on when they become available: Base Skills, Act 1 Skills, Act 2 Skills, and Act 3 Skills. Each skill has unique damage types, cooldowns, and synergies with relics.
Base Skills
These are your default starting skills:
Attack – Basic revolver shot that restores 15% mana on hit. Fast and reliable for early gameplay.
Reflexes – Summons spectral knives that orbit and attack nearby enemies automatically, great for sustained damage and defensive play.
Split Shot – Fires multiple bullets in a cone, effective for clearing close-range enemies.
Shadow Dash – A mobility dash dealing damage on contact, used for repositioning or quick escapes.
Act 1 Skills
Unlocked early, these skills define your first builds:
Repeater – Machine gun-like continuous fire. Great with relics that convert its damage to elements like Fire.
Closed Body – A barrier based on max mana that retaliates when struck, perfect for tanky setups.
Old Bell – Heavy Plague-damage AoE slam, excellent for burst builds.
Double Knives – Spin to win melee ability dealing constant physical damage while moving, strong with life steal relics.
Slow Time – Reduces enemy speed and projectile speed, supporting control-focused builds.
Bombardment – Summons repeated AoE physical strikes over a large area, great for crowd control.
Act 2 Skills
Adds more complex and utility-focused abilities:
Matadeira – Long-range cannon bombardment leaving a fire patch, great for elemental builds.
Veil of Quills – Fires seeking spectral quills, dealing Plague damage and synergizing with piercing relics.
Judgement – Reduces enemy resistances, boosting all incoming damage.
Holy Rosary – Orbiting lightning beads, scaling well with elemental and critical damage.
Summon the Guard – Calls spirits to fight for you with boosted attack speed on cast, strong for summoner builds.
Lasso – Pulls enemies together, stunning and causing bleeding. Excellent crowd control.
Act 3 Skills
High-end skills offering strong buffs and mobility:
Phantom Marksmen – Summons a stationary phantom rifle to assist with ranged damage.
Prayer of Health – Heals and boosts damage reduction, perfect for team play or tanking.
Prayer of Vengeance – Grants high critical chance and critical damage, great for burst builds.
Passage – Instant teleport for extreme mobility and repositioning.
Summon Brute – Summons a durable melee ally to tank enemies.
Feitor’s Lash – A wide melee fire strike, offering strong elemental cleave.
Final Blurb
Skills in Hell Clock are the foundation of your builds. Early options like Repeater and Double Knives define Act 1 play, while later abilities like Veil of Quills and Passage expand build diversity.
Experiment with different skills, pair them with relics, and specialize through constellation points to create powerful custom playstyles.
FAQ
Do I unlock all skills by default?
Base skills are unlocked by default, while advanced skills are gained as you progress through acts.
Are skills tied to specific builds?
Some skills synergize with specific relics and constellation paths, but any skill can be combined for unique builds.
Can I reset my skill choices?
Yes, skills can be swapped freely outside of combat, allowing flexible experimentation.
Which skills are best for beginners?
Repeater for ranged builds and Double Knives for melee are strong early picks thanks to their simplicity and synergy with easily found relics.
Some content on this page is adapted from the Hell Clock Wiki and is available under the Creative Commons Attribution-ShareAlike 4.0 License.