How Leveling Works in Oblivion Remastered
Image Credits: Bethesda Game Studios
If you remember the original Oblivion leveling system, you probably remember one thing: fear… The fear of leveling "wrong" and fear of realizing you accidentally made your hero weaker by... playing the game.
Well, Oblivion Remastered finally tossed that system into an Oblivion Gate.
XP, Attributes, Levels, and Major and Minor Skills
Here’s how leveling works now:
Every time you level any skill — Major or Minor — you gain XP toward your next character level.
Major Skills still give you faster XP, but Minor Skills also count now.
You no longer need to plan your skill-ups like you’re filing taxes.
Gone is the old system where you had to grind specific skills just to get the best attribute bonuses. Now, every time you level up, you get 12 Virtue Points to spend however you like across your attributes.
Max of +5 per attribute per level.
Luck costs 4 points for every +1, because of course it does.
So yes, you can stop worrying about "efficient leveling." There’s no wrong way to play anymore.
Should You Still Pick Useless Major Skills?
Nope! In the original, players would dump skills they never used into Major just to slow down leveling and avoid bad stat gains. That’s gone. Now you should actually pick the skills you plan to use.
Want to swing swords? Make Blade a Major Skill. Love sneaking? Put Sneak up there. There's no penalty for playing how you want.
Is There a Level Cap?
Since all skills contribute to leveling now, and you get flat Virtue Points every time, you can eventually max out all attributes if you play long enough. Theoretically, the level cap is higher now (though we aren’t sure what it is as of now… If there is one..), but most players won’t notice unless they plan on closing every single Oblivion Gate and picking every Nirnroot in Cyrodiil.
Final Blurb
In short, Oblivion Remastered took the original’s most annoying system and made it fun. You level up by doing what you enjoy, then spend points however you like. No spreadsheets, no regrets, just good old-fashioned adventuring. Honestly, it’s the kind of system fans are hoping shows up in The Elder Scrolls VI — if that game ever leaves the mythic plane of development.