Blue Prince: Furnace Room Guide
Image Credits: Dogubomb, Blue Prince
The Furnace Room is where dreams go to catch fire. It’s a Red Room, it’s a Dead End, and it’s rare, which is a polite way of saying “bad news in a nice package.”
Read More: Blue Prince Tips and Tricks
What It Does
Once drafted, you’ll become more likely to draw Red Rooms in future drafts
It does not boost the quality of Red Rooms—just the frequency
It’s a Dead End, so don’t expect it to lead anywhere helpful
Think of it as a cursed raffle ticket. You’re not guaranteed anything good, just... more red.
Why You Might Use It (Maybe)
If you’re building around a Red Room-heavy strategy (for whatever reason), this helps
Some Red Rooms have decent effects, and stacking them can be useful if you know what you’re doing
Could be paired with upgrades or items that interact specifically with Red Rooms
But for most players? This room is a bit of a trap. Draft it early, and you might accidentally curse your whole run.
Final Blurb
The Furnace Room turns the heat up on your drafts regardless of if you wanted it or not. Unless you’ve got a plan for Red Room chaos, this is one to avoid. It’s not broken. It’s just... broken on purpose.