Can You Kill Monsters in R.E.P.O.?
Image Credit: semiwork, R.E.P.O.
Short answer: Yes, you can kill monsters in R.E.P.O.
Long answer: Some are weak, some are tough, and some will just laugh at your attempts. Below is a breakdown of which entities can be killed, how much money you get, and the best way to take them down.
Monsters and How to Kill Them
Animal
Weakness: Anything. Just smack it.
Tips: These things run like headless chickens but have no real attack. They die in 1-2 melee hits. They also trample Gnomes, so keeping them alive can be useful.
Banger
Weakness: Throw them or let them explode.
Tips: You can pick them up and toss them like grenades, but be careful—if their fuse is lit, they will break free after a few seconds. The best way to kill them is to toss them into water, lava, or acid.
Gnome
Weakness: Gravity.
Tips: Pick them up and slam them into the floor. Works every time. They die instantly. You can also throw them at other entities for some damage.
Peeper
Weakness: Looking away.
Tips: You can’t kill it, but you can avoid taking damage by breaking line of sight ASAP. If it catches you, move behind a table or into another room.
Spewer
Weakness: Any melee weapon.
Tips: If you don’t want to kill it, just pick it up and shake it. Otherwise, it dies fast if hit with a melee weapon. Be careful—it vomits on death, and that can damage scrap.
Shadow Child
Weakness: Any melee weapon.
Tips: They teleport and jumpscare you, but they have hilariously low HP. One good smack with a melee weapon should do the trick.
Rugrat
Weakness: Slamming it into the floor.
Tips: These things steal and throw valuable items at you. If you can lift one (requires 2-3 people or strength upgrades), smash it into the ground or a wall to kill it.
Bowtie
Weakness: Guns or melee.
Tips: When it’s screaming, it’s an easy target for a tranq gun or a melee weapon. It has very low HP and dies in 1-2 melee hits.
Apex Predator (Duck)
Weakness: Getting crushed.
Tips: Attacking it just makes it go berserk. The easiest way to kill it is to trick it into standing in an extraction point and let the machine do the work.
Mentalist
Weakness: Melee weapons, but it's tricky.
Tips: They float and use anti-gravity to mess with you. If one is close, hit it with a melee weapon before it traps you. They have low HP but can teleport, so keep an eye out.
Chef (Tumbler)
Weakness: Dodge and counterattack.
Tips: It jumps at you, so be ready to move. If it misses, it gets stunned for a few seconds—use that time to hit it hard.
Reaper
Weakness: Melee weapons or tranq guns.
Tips: They’re blind but have long reach. If they see you, don’t hide right away—run, turn a corner, then crouch. If fighting, use melee weapons but be careful—they can knock items out of your hands.
Headman
Weakness: Sledgehammer or guns.
Tips: Do NOT shine a flashlight at it. If you want to fight, bait out its bite attack and counter with a melee weapon. It has a big hitbox, so guns are also great.
Huntsman
Weakness: Grenades, land mines, or other enemies.
Tips: He has a shotgun and will kill you instantly if you’re close. If you must fight, bait out a shot, then attack while he reloads. He’s blind, so use distractions.
Clown (Beamer)
Weakness: Cover, crouching, and patience.
Tips: When it laughs, it’s about to fire its laser. Hide behind indestructible cover or crouch under it after it starts. It has a long cooldown after attacking—use that time to hit it.
Robe
Weakness: Avoidance.
Tips: Do NOT look at its face. If you do, it will sprint at you. If you must fight, use explosives. It has very high HP.
Trudge (SlowWalker)
Weakness: Land mines, but not worth it.
Tips: It’s the slowest enemy but has a massive pull attack. If you see it, leave. If you must fight, explosives are your only real option.
Upscream
Weakness: Tranq gun or melee.
Tips: If alone, it’s no problem. If there are two or more, they will stunlock you into oblivion. Use a tranq gun or melee to take them out quickly.
Monsters That Are Basically Immortal
These guys can’t be killed (or at least, nobody has figured out how).
Peeper – Just break line of sight.
Hidden – No one really knows what’s going on with this one.
Trudge – Has absurd HP and isn’t worth fighting.
Clown – Can technically die, but it’s not practical.
Huntsman – Can be killed, but not worth the risk.
Final Blurb
If an entity drops money, kill it.
If it has a shotgun or laser, run.
If it’s slow but tanky, just leave it alone.
If it’s a Gnome, smash it into the ground immediately.
Some enemies are worth the fight, but others are just a waste of time (or your life). Plan accordingly, and remember—sometimes running is the best strategy.