R.E.P.O. Zero Gravity Drone Item Guide

Image Credit: semiwork, R.E.P.O.

How to Use the Zero Gravity Drone in R.E.P.O.

The Zero Gravity Drone is basically a sci-fi bully. It latches onto the nearest object or monster and lifts it up like an overzealous UFO abduction. Not only does it suspend them helplessly in midair, but it also slows them down, making it the perfect tool for crowd control—or just for messing with things that annoy you.

How It Works

  • Deploy and Forget

    • Just activate the drone, and it will immediately grab onto the nearest unfortunate soul (or object) in range.

    • No complicated aiming needed. If it’s in front of you, odds are, it’s about to experience unexpected flight.

  • Float Like a Balloon, Move Like Molasses

    • Once attached, the drone lifts its target off the ground, robbing them of the ability to chase you down or do anything remotely threatening.

    • If it’s a monster, it flails around like a cat in a bathtub. If it’s an object, well… congratulations, you now have floating debris.

  • Tactical Shenanigans

    • Trapping a monster in midair buys you precious time to run, reload, or just laugh at its helplessness.

    • Slowing down loot or objects can help with maneuvering in tight spaces, preventing things from rolling into oblivion.

    • Works great in tight corridors, where an airborne enemy basically becomes a very angry, very confused chandelier.

When to Use It

  • When a monster is charging at you with the enthusiasm of a Black Friday shopper – one quick drone drop and they’re suddenly a lot less threatening.

  • When an object is rolling around like it has a mind of its own – slap a drone on it and pretend you meant to do that.

  • When you want to slow something down without outright destroying it – because sometimes, explosions are overkill (but only sometimes).

If you've ever dreamed of making your enemies float away like sad balloons, the Zero Gravity Drone is for you. Just don’t get too carried away—literally.


Andrew Bame

Andrew has spent over five years writing about video games and is the primary contributor/editor for GamerBlurb. With a background in creative writing and past experience in the industry, he’s mastered the art of turning hours of gaming into something that sounds like work. When he’s not writing he’s either getting distracted by various sidequests or occasionally pretending he’s good at League of Legends (#iron).

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