Tainted Grail The Fall of Avalon Starting Stats & Choices

Tainted Grail The Fall of Avalon Starting Stats Choices Guide

Image Credit: Questline, Tainted Grail: The Fall of Avalon

Your starting choices in Tainted Grail: Fall of Avalon give small stat bonuses and one-time perks, but they don’t lock you into a class. They just give you a gentle push... or a kick, depending on your pick.

Here’s a full breakdown of what every origin and follow-up choice gives you (table version at the bottom).

I was on my way to enlist in the army.

Infantry

  • One-Handed +6

  • Blocking +3

  • Heavy Armor +3

Archers

  • Archery +6

  • One-Handed +3

  • Medium Armor +3

Battlemages

  • Magic +6

  • One-Handed +3

  • Heavy Armor +3

  • Magic: Burning Ember +1

Healers

  • Alchemy +6

  • Light Armor +3

  • Magic +3

  • Magic: Blood Transfusion +1

I was hunting.

I… use the fur to make clothes.

  • Archery +3

  • Handcrafting +9

People say I’m a pretty good cook.

  • Athletics +3

  • Cooking +9

I collect rare materials – for alchemy.

  • Athletics +3

  • Alchemy +9

I was avoiding the city guards. Trying to sell some... goods.

Give me a bow, and you’ll see for yourself.

  • Archery +6

  • Evasion +6

I prefer to avoid fighting... when I can.

  • Sneak +6

  • Theft +6

  • Item: Lockpick +5

I was seeking an ancient site of worship.

…Yes, I study healing magic.

  • Alchemy +9

  • Cooking +3

  • Magic: Blood Transfusion +1

No, I’d rather burn that tree down.

  • Light Armor +6

  • Athletics +3

  • Magic +3

  • Magic: Burning Ember +1

(Stay silent)

(Stay silent again)

  • Blocking +9

  • Sneak +9

  • Theft +9

Starting Choice Follow-Up Answer Bonuses
I was on my way to enlist in the army. Infantry One-Handed +6, Blocking +3, Heavy Armor +3
I was on my way to enlist in the army. Archers Archery +6, One-Handed +3, Medium Armor +3
I was on my way to enlist in the army. Battlemages Magic +6, One-Handed +3, Heavy Armor +3, Magic: Burning Ember +1
I was on my way to enlist in the army. Healers Alchemy +6, Light Armor +3, Magic +3, Magic: Blood Transfusion +1
I was hunting. I… use the fur to make clothes. Archery +3, Handcrafting +9
I was hunting. People say I’m a pretty good cook. Athletics +3, Cooking +9
I was hunting. I collect rare materials – for alchemy. Athletics +3, Alchemy +9
I was avoiding the city guards. Trying to sell some... goods. Give me a bow, and you’ll see for yourself. Archery +6, Evasion +6
I was avoiding the city guards. Trying to sell some... goods. I prefer to avoid fighting... when I can. Sneak +6, Theft +6, Item: Lockpick +5
I was seeking an ancient site of worship. …Yes, I study healing magic. Alchemy +9, Cooking +3, Magic: Blood Transfusion +1
I was seeking an ancient site of worship. No, I’d rather burn that tree down. Light Armor +6, Athletics +3, Magic +3, Magic: Burning Ember +1
(Stay silent) (Stay silent again) Blocking +9, Sneak +9, Theft +9

Final Blurb

Your origin doesn’t make or break your build, but it does set the tone for how you might want to start out. If you’re looking to cook, sneak, or punch a druid with fire... there’s a starter choice for that.

These bonuses help, but you can still build however you want later on. No regrets needed.

FAQ

Q: Can you respec or change starting bonuses later?

Not directly, but the game lets you train most skills freely as you level.

Q: What’s the best start for stealth builds?

Either “I prefer to avoid fighting...” or double “Stay silent” gives big sneak and theft boosts.

Q: Do the starting magic spells matter long term?

They help early, but you’ll unlock stronger magic later. They’re not permanent loadouts.

Q: Is there a best starting option overall?

Nope. It’s all preference. None of them are make-or-break. Just go with your gut.


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