V Rising 1.1 - New Blood Types & Effects
Image Credits: Stunlock Studios, V Rising
The 1.1 update overhauled how blood types work in V Rising, giving each type new effects, rebalanced bonuses, and a fifth tier capstone that boosts everything across the board. There's also a new blood type, Corrupted, for vampires who like high risk, high reward builds.
Here is information on the new blood type and what changed with the others.
Corrupted (New)
High-risk, high-reward blood with nasty side effects.
I: 25–50% reduced damage from Corrupted enemies, +5% life leech, +10% more damage from everything else
II: Reduces max corruption stacks by 4–8, but blood drains 50–100% faster
III: +12% move speed, +18% attack speed, but 25% chance to erupt and snare self when hit
IV: +15 spell/weapon charge gain, 30% chance to spawn a shadow that attacks you when using an ability
V: Boosts all above effects by 20%, increases blood cap
Rogue
Built for speed, crits, and burst damage.
I: +16% physical crit chance, +8% crit power
II: +8% move speed, +10% move speed for 3s on kill
III: +14% veil cooldown rate, 100% crit chance after using veil
IV: 50% chance on crit to reduce enemy armor by 15% for 4s
V: Boosts all above effects by 20%, increases blood cap
Warrior
Good for melee builds that rely on weapon skills and charge attacks.
I: +10% physical power, +30% veil attack damage
II: +14% weapon cooldown rate, +5% skill leech
III: +16% weapon skill power, +24% damage to full-health targets
IV: +12 weapon charge gain
V: Boosts all above effects by 20%, increases blood cap
Scholar
Best for spellcasters who like cooldown resets and shield uptime.
I: +14% spell power, +10% shield efficiency
II: +14% spell cooldown rate, shield self for 25% of spell power
III: +20% ultimate power, reset spell cooldowns when using ult
IV: +12 spell charge gain
V: Boosts all above effects by 20%, increases blood cap
Draculin
Crit-focused caster blood with movement speed and leech.
I: +14% spell power, +8% spell crit power
II: +16% crit chance, +8% move speed for 8s on spell hit
III: +10% spell leech, +3% spell charge gain
IV: Spell crits increase cooldown rate by 40% for 3s
V: Boosts all above effects by 20%, increases blood cap
Mutant
Shape-shifting chaos with cooldowns, pets, and veil synergy.
I: +14% spell power, +10% shapeshift speed
II: +28% ult cooldown rate, summon 2 mutant rats on ult
III: +20% ult power, +12% minion damage
IV: +7% veil cooldown rate, veil attack reduces ult cooldown by 7s
V: Boosts all above effects by 20%, increases blood cap
Creature
Tanky and fast—ideal for staying alive while roaming.
I: +16% max health, +40% health regen
II: +8% move speed, +8% shapeshift speed
III: +24% healing received, +20 all resistances
IV: Bite heals 5% max HP and gives +25% attack speed and physical damage
V: Boosts all above effects by 20%, increases blood cap
Brute
Best for frontline bruisers and sustain-heavy builds.
I: +14% primary attack speed, +5% physical power
II: +10% life leech on primary, +4% damage reduction
III: +16% max health, heal 5% of enemy HP on kill
IV: 15% parry chance (25% damage reduction), gain +20% physical power for 3.5s after parry
V: Boosts all above effects by 20%, increases blood cap
Worker
For resource grinding and map clearing.
I: +24% resource yield
II: +24% damage to resource objects
III: +16% mount speed
IV: 3% chance to destroy node instantly and gain a burst of speed
V: Boosts all above effects by 20%, increases blood cap
Final Blurb
Every blood type now matters more than ever, especially with the Blood Homogenizer letting you mix them. If you want speed, crit, or leech, there’s a bloodline for it. Just maybe don’t run Corrupted unless you’re feeling lucky.