How Many Acts Are in The Alters
Written by Alec Blackwood
The Alters has three acts, each tied to a different stop the mobile base makes as part of the story.
Each act brings a new location, a new survival problem to solve, and more emotional choices involving your alters. Once the ship stops, that entire act focuses on finding a way to move it again.
How Progress Works in Each Act
Act 1: Crash and First Clones
You start alone after crash-landing on the planet.
The base is stuck and the sun’s radiation is closing in fast. You must clone your first alter, gather basic resources, and build enough rooms to stay alive.
Act 2: Expanding the Crew and Systems
In this act, the base moves to a new area and the survival challenges grow.
You will unlock new systems, make more alters, and deal with weather events that affect production. This is where crisis management and emotional alter conflicts start to ramp up.
Act 3: Final Area and Major Choices
The third act brings the toughest survival tasks and the hardest moral choices.
Your full crew will be active, and you will have to manage not just systems, but their personal stories. Choices made in earlier acts matter more here.
Each act ends once the base moves forward again.
Final Blurb
The Alters has three acts, and each one builds on the last. Your survival systems grow, but so do the emotional choices.
FAQ
Q: How many acts are in The Alters?
There are three acts total.
Q: Do the acts take place in different areas?
Yes, each act happens after the base stops in a new location.
Q: Can I go back to earlier acts?
No, once the base moves, you cannot return to past areas.
Q: Are there new alters in each act?
You unlock new alters over time, but they continue with you through all acts.
Q: Does each act change gameplay?
Yes, every act adds more systems, more problems, and more choices to make.