How to Build a Route in RoadCraft
Image Credits: Saber Interactive, RoadCraft
To build a route in RoadCraft, open the Route Infrastructure tab, pick two key locations like your base and a plant or warehouse, then start placing waypoints between them.
Once the route is plotted, you can dispatch vehicles to test it. If they make it through, the route goes live and keeps running in the background. If they don’t... well, time to move a tree or two.
Here’s how to get it working step by step.
Read More: Tips and Tricks | RoadCraft Guide
Open the Route Infrastructure Menu
First, make sure you’ve unlocked the ability to build routes. This usually happens shortly after setting up your forward base and completing your first major delivery.
Then:
Open the Map
Find the location that says Route Infrastructure
Select Start Plotting to begin
You’ll need two endpoints, like the Forward Base and Phosphate Plant, or later on, Warehouses and Factories.
Place Your Route Waypoints
Once you're in plotting mode:
Click or tap along the terrain to place points between your start and end location
Avoid sharp turns, water, rocks, and debris
Try to follow natural paths or roads when possible
You only get a limited number of points, so keep the route clean and direct. If it passes too close to other routes or hazards, it may glitch or fail.
Dispatch Test Vehicles
After plotting, select Dispatch Vehicles. This sends out a few trucks to test the route.
Watch them carefully:
If the route works, it becomes a permanent trade line
If they get stuck, crash, or hit an obstacle, you’ll need to edit it
Even a tiny bump or blocked gate can make the route fail, so don’t assume anything is safe just because you passed it once.
Edit and Retry as Needed
If your trucks fail, go back to the map:
Select the route
Choose Edit Route
Adjust waypoints to avoid whatever blocked them last time
Once you make changes, you can send out trucks again. There’s no penalty for retrying, so keep adjusting until they make it all the way through.
Use Your Scout Vehicle to Check the Path
Before sending out trucks, it helps to drive the route yourself using a scout vehicle.
This lets you:
Open gates
Push debris out of the way
Spot low areas or sharp turns that could cause problems
Even if the route looks fine on the map, the terrain might ruin everything. Especially mud... it’s always the mud.
Once It Works, Let It Run
When the route is completed successfully, it will:
Run automatically in the background
Deliver resources between your selected points
Earn you money or supplies passively
You can focus on other jobs while the trucks keep doing their thing, as long as nothing blocks the path later.
If something new appears on the route (like fallen trees), you’ll need to go fix it or reroute.
Final Blurb & FAQ
Building routes in RoadCraft isn’t just about drawing a line. You’re basically setting up an automated supply chain... which sounds boring until it fails spectacularly because of one tiny rock.
Keep your paths clean, test them thoroughly, and the game will reward you with smooth, passive deliveries while you handle bigger jobs elsewhere.
FAQ
Q: How do I start building a route in RoadCraft?
Open the Route Infrastructure menu on the map, select two locations, and start placing waypoints.
Q: Why does my route keep failing?
Usually because something blocks your trucks, like debris, tight turns, mud, or closed gates.
Q: Can I fix a failed route?
Yes. You can edit the waypoints at any time and retry without penalty.
Q: Do routes run on their own once finished?
Yes. Once completed, they deliver supplies in the background while you do other tasks.
Q: Can I use the same roads I drive on for trade routes?
Yes, but make sure they’re clear. AI trucks aren’t as good at squeezing through tight spots as you are.

